EscapeEvade wrote:I must be doing something wrong...
PM me your debug file and I may be able to let you know if it's a bug, or if you are missing something. (Menu -> Help -> Generate debug file.)
Darius wrote: I would like to thank Wolfschadowe and his team
Thank you Darius!
Darius wrote:As I played the French version of the game, I would like to know what’s the best way to propose corrections (spelling mistakes, sometimes we get some texts in English and not in French)? Should I PM Serge? Should I use the GUI?
For French translations corrections, probably a PM to Serge here would be best. For other languages use the main game forum from ingame links, although I've seen Moskys around this forum for Spanish.
For english displaying instead of the localized language, best to use the GUI to report it, or message Kexter, but it doesn't hurt to let the translator know also. All the translators are listed in the credits.
EscapeEvade wrote:General" points? Not sure what those are.
They are probably referring to Reputation points. Reputation points affect your score with all girls, either positively or negatively, and are also awarded occasionally when passing a tough relationship check.
The scores on top of the screen display your consolidated relationship score. They consist of the individuals relationship points, plus the total reputation points. Note that the max score is based on the current path. It is not valid to compare the max relationship score with one path and compare it to another path. This will become increasingly important to understand as the game progresses and different paths have access to a different variety of scenes. Also, the total score does not indicate difficulty as some easier paths have higher scores because they may be awarded more points per choice. In fact, some of the most difficult paths through the overall game have a significant amount of points subtracted as well as added. This is because, even in real life, not all relationships are rainbows and unicorns. Usually there are rocky spots in the road.
Jerkins wrote:If you are a cheating bastard like me who reads the game files, it is the variable called "done".
You cheating bastard!
EscapeEvade wrote: if I flirted with Emily on Day 1 and Emily tells me she had her college apartment, there should be a whole, big, long conversation about the previous night. But that's what I appear to not be getting.
This should occur if you left the office on Day 1 with 10 Relationship for Emily. If you know you are leaving the office with that score, and still aren't getting the option, PM me your debug file and I'll see if it's a bug or if you are missing something.
Ripe wrote:Hmm, "You could have called me" only show up if you DIDN'T flirt with Emily on Day 1 in the office... are you sure you're using the correct save?
This is the intended result if you left the office with less than 10 Emily relationship and went to the strip club.
macman135 wrote:Is this game not being continued in HTML format at all?

It looks like it's heavy on the JavaScript, which I can't use. I load the Start file and just get an empty rectangle that does nothing.
The game has always been reliant on JavaScript. One of the primary reasons is because with translations, the pages weren't really used anyway, and were redundant, so we eliminated the redundancy.
It looks like there is a problem with some versions of IE. Try running it in Firefox or Chrome as a workaround while we get it fixed.
boyo111 wrote:Love the game and the new interface is slick, also the progress bars for the achievements is rather slick. Well done.
Thanks boyo111!
boyo111 wrote:When I am on the Emily-Faith path, on Day 2 when I already set a date up with Emily and Faith the night before I get to the date option with Emily for helping her move, and the dialogue/options don't look to reflect that we already made a date. If I choose an option it gets back on the path, but that branch point confused me for a moment.
Thanks, I'll look into tweaking that a bit in a future release!
boyo111 wrote:Not sure I am missing anything with this launch path though.
We're looking onto the start.htm issue. As for using _launcher, that's an old file not in use. It should detect and correct that. If you have access to the new content, such as the diner scene, then you are being redirected appropriately, and it's a good piece of information to help us track down the root issue with start.htm.
I'm pretty browser agnostic. I use all three regularly for different tasks, although 90% of my testing for BEW is done on Firefox.
Wolfschadowe