palmer_aif wrote:Brigma wrote:zebrotavr wrote:radanael wrote:Really great game hope that you will finish it.I need help,how to 'surf web'and facebook i tried all commands ...also when to do it before Emily comes to your room or?
Once again, it's a demo. Though tbh I thought that part was pretty well explained. The "ask emily about do" command was pretty unforgivable though. Idk how anyone with a working knowledge of english would have figured that out on the first go around.
The first command recognized is "ask emily about doing something", i.e. exactly as it's listed in the game. I added the 'do' just to add a bit more words that would work. Other stuff that functions as a trigger is 'activity', 'do something', plus a few more that no one will probably ever find.
zebrotavr wrote:palmer_aif wrote:Brigma wrote:zebrotavr wrote:radanael wrote:Really great game hope that you will finish it.I need help,how to 'surf web'and facebook i tried all commands ...also when to do it before Emily comes to your room or?
Once again, it's a demo. Though tbh I thought that part was pretty well explained. The "ask emily about do" command was pretty unforgivable though. Idk how anyone with a working knowledge of english would have figured that out on the first go around.
The first command recognized is "ask emily about doing something", i.e. exactly as it's listed in the game. I added the 'do' just to add a bit more words that would work. Other stuff that functions as a trigger is 'activity', 'do something', plus a few more that no one will probably ever find.
Still i would strongly recommend to consider synonyms and reasonable alternatives.
It's strange when commands like tell about movie, show disc, ask about disc, insert disc do not work. Not only in this case but along all the game. It's great to have 5 different reactions on command, and i expect this game to be on par with that of goblinboy's but imho the existence of different ways to make this command allows game to be much less annoying.
karrek wrote:One addition I might suggest for that part is "ask emily about something". That was the first thing I tried and the only thing I could think of for a while.
redle wrote:irl, when someone says they want to do something, more often then not they want me to name a specific something. My first reaction is to name possible things to do. Watch a movie? (no) Go play tennis? (no) Go get ice cream? (no) Listen to some music? (no)
All that being said, when all else fails and playing aif, the general fail-safe is to key on the most specific word in the text. If no specifics are given, key on nouns, before verbs. I was very surprised when I heard people mentioning in the thread that the keyword was 'do' and not 'something'.
The better technique is to simply avoid generics. If you want people to go skiing, use the word skiing first and most players will find it. Mention winter sports, and people will be sledding, mountain climbing, building snowmen, snow boarding, bobsledding, and the list goes on. Mention you want to go out, and looking out the window says that it's snowing, and have people talking about pubs, dinner, coats, shovels, chains for car tires, and on and on. The more generic your code word, the broader the range of input you'll get, and the more people who complain.
palmer_aif wrote:redle wrote:irl, when someone says they want to do something, more often then not they want me to name a specific something. My first reaction is to name possible things to do. Watch a movie? (no) Go play tennis? (no) Go get ice cream? (no) Listen to some music? (no)
All that being said, when all else fails and playing aif, the general fail-safe is to key on the most specific word in the text. If no specifics are given, key on nouns, before verbs. I was very surprised when I heard people mentioning in the thread that the keyword was 'do' and not 'something'.
The better technique is to simply avoid generics. If you want people to go skiing, use the word skiing first and most players will find it. Mention winter sports, and people will be sledding, mountain climbing, building snowmen, snow boarding, bobsledding, and the list goes on. Mention you want to go out, and looking out the window says that it's snowing, and have people talking about pubs, dinner, coats, shovels, chains for car tires, and on and on. The more generic your code word, the broader the range of input you'll get, and the more people who complain.
I don't know what else to do then to state in the readme that specific conversation topics are listed in italic, such as do something, and then add triggers like "ask about do something", "ask about doing something" and synonyms or variants to that specific phrase. If the conversation topic is stated and player still tries 'ask about ice cream', I don't really know what to do. It's obviously somethings that needs looking at though.
ZaphodB wrote:Just a minor point about games and movies. They are not real. In many games here and elsewhere (GTA) worse things are carried out. Do I worry who I kill in GTA, well sort of until I realised that It is pretty impossible to avoid running over people, blowing up individual innocents etc. So I get your philosophical point that you are active rather than passive in the game, but in reality I don't think the industry sees the difference. In many RPG you have the choice of whether to be good or evil. Often people play evil because it turns out to more fun, ask actors.
redle wrote:There is a reason kids' games portray bunnies and squirrels instead of real looking people. It's much harder for them to make the distinction, so we do it for them with obviously unreal graphics. Not all adults are good at making the separation either.
Brigma wrote:I actually have to agree with redle on this, if I came on my sister I'd prob be expecting more than minus points. I'd prob be expecting a shotgun with a toe trigger or at the minimum many many years of therapy. That being said I'll never lecture anyone on their sexual proclivities, I'm sure I have a couple kinks myself that would appall most people.redle wrote:There is a reason kids' games portray bunnies and squirrels instead of real looking people. It's much harder for them to make the distinction, so we do it for them with obviously unreal graphics. Not all adults are good at making the separation either.
Interesting hypothesis. On a somewhat related note, is anyone else pumped that Disney is remaking the old school NES side-scroller Ducktales? I can't wait to dive into me money bin
This is completely false. Speaking strictly physiologically, we have several sense organs, and our perception of reality relies on combined afferent impulses from all six, that is then relayed via the thalamus to our limbic system and our cerebral hemispheres where they are perceived. Yes, some individuals have disorders that affect this process, but they are very rare.Redle wrote:
The more immersive and realistic, the harder it is for the brain to not treat it as a real event.
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