Emily: Sister Attraction

Complete and totally free games (the author can request a non-obligatory financial contribution in thanks or to help him to create new game)

Re: Demo release: Emily - Sister attraction

Postby karrek » Fri, 13Jul26 19:00

One addition I might suggest for that part is "ask emily about something". That was the first thing I tried and the only thing I could think of for a while.
User avatar
karrek
lagoon predator
 
Posts: 181
Joined: Sat, 11Jul23 00:47
sex: Masculine

Re: Demo release: Emily - Sister attraction

Postby zebrotavr » Fri, 13Jul26 20:21

palmer_aif wrote:
Brigma wrote:
zebrotavr wrote:
radanael wrote:Really great game hope that you will finish it.I need help,how to 'surf web'and facebook i tried all commands ...also when to do it before Emily comes to your room or?

just at the begining of the game:
turn on computer
use computer
variants are used just by letters "a" "b" etc, "x" for exit

Once again, it's a demo. Though tbh I thought that part was pretty well explained. The "ask emily about do" command was pretty unforgivable though. Idk how anyone with a working knowledge of english would have figured that out on the first go around.


The first command recognized is "ask emily about doing something", i.e. exactly as it's listed in the game. I added the 'do' just to add a bit more words that would work. Other stuff that functions as a trigger is 'activity', 'do something', plus a few more that no one will probably ever find.

Still i would strongly recommend to consider synonyms and reasonable alternatives.
It's strange when commands like tell about movie, show disc, ask about disc, insert disc do not work. Not only in this case but along all the game. It's great to have 5 different reactions on command, and i expect this game to be on par with that of goblinboy's but imho the existence of different ways to make this command allows game to be much less annoying.
zebrotavr
great white shark
 
Posts: 63
Joined: Mon, 11Aug01 12:18
sex: Masculine

Re: Demo release: Emily - Sister attraction

Postby palmer_aif » Fri, 13Jul26 22:23

zebrotavr wrote:
palmer_aif wrote:
Brigma wrote:
zebrotavr wrote:
radanael wrote:Really great game hope that you will finish it.I need help,how to 'surf web'and facebook i tried all commands ...also when to do it before Emily comes to your room or?

just at the begining of the game:
turn on computer
use computer
variants are used just by letters "a" "b" etc, "x" for exit

Once again, it's a demo. Though tbh I thought that part was pretty well explained. The "ask emily about do" command was pretty unforgivable though. Idk how anyone with a working knowledge of english would have figured that out on the first go around.


The first command recognized is "ask emily about doing something", i.e. exactly as it's listed in the game. I added the 'do' just to add a bit more words that would work. Other stuff that functions as a trigger is 'activity', 'do something', plus a few more that no one will probably ever find.

Still i would strongly recommend to consider synonyms and reasonable alternatives.
It's strange when commands like tell about movie, show disc, ask about disc, insert disc do not work. Not only in this case but along all the game. It's great to have 5 different reactions on command, and i expect this game to be on par with that of goblinboy's but imho the existence of different ways to make this command allows game to be much less annoying.


Most of these do work, but there's a bug in the engine where if you type a command it doesn't work on the first try. Quite vexing!
palmer_aif
great white shark
 
Posts: 86
Joined: Fri, 13Jun14 17:57
sex: Female

Re: Demo release: Emily - Sister attraction

Postby palmer_aif » Fri, 13Jul26 22:27

karrek wrote:One addition I might suggest for that part is "ask emily about something". That was the first thing I tried and the only thing I could think of for a while.


That's a bit ambiguous, but I suppose if 'do' is allowed, then so should 'something'. But if it says do something in the conversation with Emily, wouldn't the most logical thing be to "ask about do/doing something"? Just a thought though and there's obviously not a right or wrong answer. It's great receiving feedback like yours because it's something I'd never think of myself, so thanks!
palmer_aif
great white shark
 
Posts: 86
Joined: Fri, 13Jun14 17:57
sex: Female

Re: Demo release: Emily - Sister attraction

Postby redle » Sat, 13Jul27 01:32

irl, when someone says they want to do something, more often then not they want me to name a specific something. My first reaction is to name possible things to do. Watch a movie? (no) Go play tennis? (no) Go get ice cream? (no) Listen to some music? (no)

All that being said, when all else fails and playing aif, the general fail-safe is to key on the most specific word in the text. If no specifics are given, key on nouns, before verbs. I was very surprised when I heard people mentioning in the thread that the keyword was 'do' and not 'something'.

The better technique is to simply avoid generics. If you want people to go skiing, use the word skiing first and most players will find it. Mention winter sports, and people will be sledding, mountain climbing, building snowmen, snow boarding, bobsledding, and the list goes on. Mention you want to go out, and looking out the window says that it's snowing, and have people talking about pubs, dinner, coats, shovels, chains for car tires, and on and on. The more generic your code word, the broader the range of input you'll get, and the more people who complain.
redle
star of the reef
 
Posts: 300
Joined: Tue, 10Jul13 23:00

Re: Demo release: Emily - Sister attraction

Postby palmer_aif » Sat, 13Jul27 11:30

redle wrote:irl, when someone says they want to do something, more often then not they want me to name a specific something. My first reaction is to name possible things to do. Watch a movie? (no) Go play tennis? (no) Go get ice cream? (no) Listen to some music? (no)

All that being said, when all else fails and playing aif, the general fail-safe is to key on the most specific word in the text. If no specifics are given, key on nouns, before verbs. I was very surprised when I heard people mentioning in the thread that the keyword was 'do' and not 'something'.

The better technique is to simply avoid generics. If you want people to go skiing, use the word skiing first and most players will find it. Mention winter sports, and people will be sledding, mountain climbing, building snowmen, snow boarding, bobsledding, and the list goes on. Mention you want to go out, and looking out the window says that it's snowing, and have people talking about pubs, dinner, coats, shovels, chains for car tires, and on and on. The more generic your code word, the broader the range of input you'll get, and the more people who complain.


I don't know what else to do then to state in the readme that specific conversation topics are listed in italic, such as do something, and then add triggers like "ask about do something", "ask about doing something" and synonyms or variants to that specific phrase. If the conversation topic is stated and player still tries 'ask about ice cream', I don't really know what to do. It's obviously somethings that needs looking at though.
palmer_aif
great white shark
 
Posts: 86
Joined: Fri, 13Jun14 17:57
sex: Female

Re: Demo release: Emily - Sister attraction

Postby ZaphodB » Sun, 13Jul28 18:26

As for the age thing you could say that the PC is in his late teens, and his slightly younger sister is fairly immature. This would still make the PC a bit of a creep but there's no getting away from it. As for the incest that's been done in soap operas even with teenagers and whilst the sex isn't shown the programmes have been on in the afternoon. However I do get confused about this I can think of at least 2 programmes which have portrayed sex involving a girl under 16 (and certainly in Zeferelli's "Romeo and Juliet", which we were taken to see at school, the underage character even shows a breast) You can buy de Sade's works in good bookshops so provided the characters in question are not actually shown visually as under 18 then I fail to see a problem. People are always getting away with taboos in the name of art. Best to avoid explicit ages.

To the game, I did find it quite frustrating. I did all the things I'd normally do in a game, i.e. search my bedroom (despite being asked why would I want to get up when Emily is lying there, which she isn't) and bathroom, look through the computer (definitely a good control system there) and then endless trouble trying to play the movie before turning up to Emily's room and finding the game was over. It doesn't feel intuitive yet but nevertheless a good start (I presume the intimacy level will progress slower in the full game - you should really need to work for it) and look forward to Amy and Dennis becoming involved. I don't think I've come across bugs which haven't been mentioned but I'll look out for them. BTW Do saving, status or looking at the clock count as time, because they shouldn't.

Also the jeans bug. No matter when I try to get to the pockets she's always wearing them. At night; in the shower; in the hallway after the shower (except if you go into the shower she's still there); after asking about the diary; and before you ask she switched the lights off. I'm at my wits end. Also I assume to you can't ask about Dennis but in the full game I presume you will be able as well as Dad, Mum, school etc. You can rub her cunt and her ass, but not her anus even though the PC does think about her anus. Aha you need to x pocket before you end up in bed then you can get to the keys in the morning.


Don't get discouraged as someone said it's your game you make the rules. Ages ago I planned a game which would have been fairly extreme (the main character was quite a pervert although all characters would have been over 16) and I got the same advice. I wanted some help with the graphics and tried my hand briefly at DAZ but really couldn't get it to work.
ZaphodB
lagoon predator
 
Posts: 128
Joined: Sun, 11Jan02 00:00

Re: Demo release: Emily - Sister attraction

Postby redle » Mon, 13Jul29 22:23

palmer_aif wrote:
redle wrote:irl, when someone says they want to do something, more often then not they want me to name a specific something. My first reaction is to name possible things to do. Watch a movie? (no) Go play tennis? (no) Go get ice cream? (no) Listen to some music? (no)

All that being said, when all else fails and playing aif, the general fail-safe is to key on the most specific word in the text. If no specifics are given, key on nouns, before verbs. I was very surprised when I heard people mentioning in the thread that the keyword was 'do' and not 'something'.

The better technique is to simply avoid generics. If you want people to go skiing, use the word skiing first and most players will find it. Mention winter sports, and people will be sledding, mountain climbing, building snowmen, snow boarding, bobsledding, and the list goes on. Mention you want to go out, and looking out the window says that it's snowing, and have people talking about pubs, dinner, coats, shovels, chains for car tires, and on and on. The more generic your code word, the broader the range of input you'll get, and the more people who complain.


I don't know what else to do then to state in the readme that specific conversation topics are listed in italic, such as do something, and then add triggers like "ask about do something", "ask about doing something" and synonyms or variants to that specific phrase. If the conversation topic is stated and player still tries 'ask about ice cream', I don't really know what to do. It's obviously somethings that needs looking at though.


I made it past that point without much trouble. My basis that 'do' and not 'something' was the keyword is based on what I heard others say in the chat. I'm not complaining about it, but was trying to point at ways to avoid this problem in the future. My point about specifics, was that it isn't necessary to have 'asking her about doing something' involved at all. If I recall correctly, x tv or x dvd player, something like that told us that we often watch movies with our sister. So it isn't unreasonable for the player to need to come up with the suggestion of watching a movie, rather than just saying, 'hey, what do you want to do'. I believe some of the frustration comes from having something specific (I have a movie in my hand; I have a dvd player and tv; someone is here who likes to watch movies with me... and then anything I say with the word movie is wrong, and I need to instead get less specific and say, 'what do you want to do' and have her tell movie back at me [you may have said ask about movie does work, but it certainly didn't when I originally tried it... in that case there isn't much that can be done]).

I wasn't claiming that people in your game are typing in the words ice cream. Emily says, let's do something... So we try to name specific items we've come across (in your game that would be items such as: tv, computer, facebook, movies, bedroom, parents, etc). I was simply trying to point out that one can give a list of words, some generic and some specific, and ask a person to recall all the words given. The more specific words will be correctly recalled more frequently.

All that being said, I find that the majority of times I play aif games, doesn't matter which platform, italic words look no different from non-italic. I'm not sure if this is due to which fonts I have on my machine, is a problem with how they render, or if I'm just not paying close enough attention (although I never have trouble outside of aif noticing italic, and still don't notice it in aif when I try to look for it).

@zaphodB - I will mention that there is an inherent difference between games and movies/books. In movies and books you hear/see someone doing things. One can claim these actions good, bad, indifferent, or anything one so chooses. In a game, the player is supposedly the one choosing to do these actions right now.

To take it to an extreme, consider yourself and 2 other people sitting in a room. Some how a gun gets tossed into the room. One of the other 2 picks up the gun, it accidentally fires and kills the third person. Now, instead consider that you picked up the gun and it accidentally went off and killed the 3rd person (or worse that the shooting in either case was intentional). There is a very different psychological response to witnessing something bad and performing something bad. (yes, it's all a game and to some extent we can all distance our game persona from ourselves in real life. But this is the crux of the argument. Seeing someone else cross a line, and crossing the line themselves, even in make-believe, isn't the same thing.)
redle
star of the reef
 
Posts: 300
Joined: Tue, 10Jul13 23:00

Re: Demo release: Emily - Sister attraction

Postby ZaphodB » Tue, 13Jul30 03:58

Just a minor point about games and movies. They are not real. In many games here and elsewhere (GTA) worse things are carried out. Do I worry who I kill in GTA, well sort of until I realised that It is pretty impossible to avoid running over people, blowing up individual innocents etc. So I get your philosophical point that you are active rather than passive in the game, but in reality I don't think the industry sees the difference. In many RPG you have the choice of whether to be good or evil. Often people play evil because it turns out to more fun, ask actors.
ZaphodB
lagoon predator
 
Posts: 128
Joined: Sun, 11Jan02 00:00

Re: Demo release: Emily - Sister attraction

Postby redle » Tue, 13Jul30 12:18

ZaphodB wrote:Just a minor point about games and movies. They are not real. In many games here and elsewhere (GTA) worse things are carried out. Do I worry who I kill in GTA, well sort of until I realised that It is pretty impossible to avoid running over people, blowing up individual innocents etc. So I get your philosophical point that you are active rather than passive in the game, but in reality I don't think the industry sees the difference. In many RPG you have the choice of whether to be good or evil. Often people play evil because it turns out to more fun, ask actors.


I agree. That's why I made brief mention of in-game vs out-of-game persona. Psychologically, it also depends quite a bit on how realistic the graphics and situation are. Hit something that looks like a cartoon, and everyone agrees that's playing around. The more immersive and realistic, the harder it is for the brain to not treat it as a real event. Some people can do it more easily than others. And some don't try for fear that they won't be able to (and some do try, and simply hope they can).

There is a reason kids' games portray bunnies and squirrels instead of real looking people. It's much harder for them to make the distinction, so we do it for them with obviously unreal graphics. Not all adults are good at making the separation either.
redle
star of the reef
 
Posts: 300
Joined: Tue, 10Jul13 23:00

Re: Demo release: Emily - Sister attraction

Postby Godsh » Wed, 13Jul31 21:55

Nice game so far, do want to see more (hope there'll be some mature stuff incoming).

Cumming on Emily leads to a game over?
Also, I got -1 at my stats when I jerked off while she was sleeping and peeked at her panties. A bug or something?
User avatar
Godsh
lagoon predator
 
Posts: 139
Joined: Sat, 09Jun06 23:00

Re: Demo release: Emily - Sister attraction

Postby Cndyrvr4lf » Thu, 13Aug01 19:28

Yes that leads to a game over in the Demo. The reduction for intimacy is a bug when pulling aside/down/up clothes.
You want me to put my hand where....... Ok you asked for it.
User avatar
Cndyrvr4lf
sirens hunter
 
Posts: 18
Joined: Sun, 13Jul28 06:27
Location: United States
sex: Masculine

Re: Demo release: Emily - Sister attraction

Postby Brigma » Fri, 13Aug02 11:02

I actually have to agree with redle on this, if I came on my sister I'd prob be expecting more than minus points. I'd prob be expecting a shotgun with a toe trigger or at the minimum many many years of therapy. That being said I'll never lecture anyone on their sexual proclivities, I'm sure I have a couple kinks myself that would appall most people.
redle wrote:There is a reason kids' games portray bunnies and squirrels instead of real looking people. It's much harder for them to make the distinction, so we do it for them with obviously unreal graphics. Not all adults are good at making the separation either.

Interesting hypothesis. On a somewhat related note, is anyone else pumped that Disney is remaking the old school NES side-scroller Ducktales? I can't wait to dive into me money bin
User avatar
Brigma
lagoon predator
 
Posts: 199
Joined: Sun, 13Feb24 09:13
sex: Masculine

Re: Demo release: Emily - Sister attraction

Postby Guntag » Fri, 13Aug02 11:25

Brigma wrote:I actually have to agree with redle on this, if I came on my sister I'd prob be expecting more than minus points. I'd prob be expecting a shotgun with a toe trigger or at the minimum many many years of therapy. That being said I'll never lecture anyone on their sexual proclivities, I'm sure I have a couple kinks myself that would appall most people.
redle wrote:There is a reason kids' games portray bunnies and squirrels instead of real looking people. It's much harder for them to make the distinction, so we do it for them with obviously unreal graphics. Not all adults are good at making the separation either.

Interesting hypothesis. On a somewhat related note, is anyone else pumped that Disney is remaking the old school NES side-scroller Ducktales? I can't wait to dive into me money bin


Some of the most successful AIF games involve incest (Goblinboy's SD3 and Meteor). I don't remember the incest haters being so mad against him.
Guntag
lagoon predator
 
Posts: 150
Joined: Fri, 11Jul29 22:54
sex: Masculine

Re: Demo release: Emily - Sister attraction

Postby palmer_aif » Fri, 13Aug02 12:33

Like I've previously stated, neither ages nor theme will be changed. Neither will there be an option to change any of this.

<begin boring lecture>
Now, concerning the last posts. As I do research in medicine I actually know something about this. If an adult has problems with distinguishing reality from fiction they should immediately seek professional help, and definitely not play any kind of game at all. Several neurological disorders have symptoms related to to not being able to make this separation, and they are all severe. The books vs games vs reality is a whole other topic that is probably a lot better suited someplace else than here. Sufficed to say there's never been any concrete scientific proof that games, regardless of the quality of their graphics, have led to imitation of the in-game behavior in real life.

Redle wrote:
The more immersive and realistic, the harder it is for the brain to not treat it as a real event.
This is completely false. Speaking strictly physiologically, we have several sense organs, and our perception of reality relies on combined afferent impulses from all six, that is then relayed via the thalamus to our limbic system and our cerebral hemispheres where they are perceived. Yes, some individuals have disorders that affect this process, but they are very rare.
<end boring lecture>

I guess I just helped derail my own thread even further :) Hmm, maybe the next game should involve medicine. Say, take place at a hospital? The player works as a physician, and if he prescribes the right treatment, he'll get to have sex with the patient. Lots of mathematical puzzles involving correct drug dosage of course. And sexy nurses! Lots of sexy nurses! lol
palmer_aif
great white shark
 
Posts: 86
Joined: Fri, 13Jun14 17:57
sex: Female

PreviousNext

Return to Free sexy games

Who is online

Users browsing this forum: Google [Bot] and 5 guests

eXTReMe Tracker