karrek wrote:I can't find the recap scene.
I disabled the recap in this version, it was very broken. I'll re-enable it when I finish the second branch of day one and have the strip club scene integrated.
What's posted now is really just a proof of concept. The intent of the recap is to give hints about other paths the player could have taken. Not as important with just the bar scene, but it can help identify the different exit points from the scene when it is enabled.
Josefus wrote:Hi Wolfshadowe
Which DAz use you? DAZ3 or DAZ4.
Which figures you use.. that look is very good.
And which Render-Oprtionen make this nice pictures?
Thank you
I am using the recently released free version of DAZ 4.5. (At least it seems free, like the first hit of heroine or cocaine. Then you want content, so just a few dollars here, and a couple more there...and then the bank account screams in agony.)
Faith is loosely based off of Stephanie 5. Emily is a customized Victoria 5. Background characters are just Genesis where I messed with the sliders to make them unique.
I am using the default 3Delight render that comes with DAZ 4.5. Render settings are default, except I turned Raytracing up to 6 to get good transparency and reflections. Shader rate is set to .2 on close-ups, and .5 with the wide shots. I just made the settings so the renders take about 30 minutes on my rig which is a mid-high range current technology gaming system I built. Plus, when I'm not traveling, I work from home, so it's easy to start the next render during the day and go back to my work laptop.
tlaero wrote:
I really don't like that playing on medium gives you content that you can't get playing on hard. ... Personally, I prefer additive difficulty, where hard can do everything and medium can do less, and easy can do still less, but as I said before, you should make the game you want to play.
....
Separately, I didn't like the spots where the say field and the hit target did the same thing. I wondered if there was a subtle difference or if they actually did the same thing. I think you should pick one or the other.
....
Oh my god. I wrote my previous feedback before I found the sex scene.
On hard, all content should be accessible. The current design, which I'm rethinking while I'm charting and rendering the strip club scene for Day 1, is a fail-down design. If a hard mode relationship check is failed, then rather than the game ending, the player moves to the medium mode version of that scene, or even the easy mode version. I don't think that was the best design choice though, and I will likely revisit the Bar scene and put more of the choice in the players hands. For example, the relationship with Faith will determine whether or not she watches the player and Emily, and that should be decided by the game per Faith's design, but on hard mode, maybe the player doesn't want Faith to join, just watch. There is a player controlled path to that currently, but it's not very clear. Most other differences between Hard, medium and easy are similar, but I think I need to move some of those choices closer to the player than they currently are.
I like your idea of there being a border. I tried to do similar by making the whole picture click-able if something was there, and then linking it to text if there was both options, so at least the mouse changed to help alleviate the need to hunt for spots on every image. I'm undecided if avoiding mixed options and going just target, or text is better though. You do make a good points about feeling like they are different options, or feeling the need to scan every picture.
Finally, I'm glad you enjoyed the scene. Which one was it?
Wolfschadowe