Coffee for Keisha

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Re: Coffee for Keisha

Postby tlaero » Sat, 13Feb16 18:06

Kessie, I tried to make it so that you pick a character to play (unassuming or aggressive) and the correct response is always logical from there. I certainly don't intend for most players to look at the code to figure it out. I'm sorry that it didn't work for you.

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Re: Coffee for Keisha

Postby tlaero » Sat, 13Feb16 18:10

P-Slayer, let's help you figure it out. What os are you using (including version) and what browser? Did you have trouble with the previous games? This should be roughly the same.

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Re: Coffee for Keisha

Postby Dakutis » Sat, 13Feb16 18:30

tlaero wrote:Jardel, I understand your feedback. Thank you for taking the time to give it.
I currently don't have any plans for more games with these characters. The most important part of these games for me is that they have to make sense. There has to be a reason why it's a challenge to get to the sex scene. Christine 2 doesn't work because they've already done it. Why would she resist him again? I like Sandy and especially Thais, but they're too loose to make into games. Who would believe that a woman who consented to jump a stranger in the shower for a friend would say "no" to a guy hitting on her, etc.


Tlaero


I thinks is posible to create Christine 2, like you create Life with Keeley. Maybe with more extreme life then LwK was. I am Christine fan also, so a new game with her I think would be a hit for many players. But that's just my opinion.
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Re: Coffee for Keisha

Postby jardel77 » Sat, 13Feb16 19:07

Thanks again for the reply Tlaero=) I like the way you try to answer all of these feedbacks and explain your opinions and games and I believe that's one more thing that makes your games awesome.

I understand what you've said about the characters and agree with you specially with Sandy or Thais.
Then again with Christine because I'm a huge fan of the personality and the looks I don't disagree with you entirely because yes she already had sex with him.
But on the other hand, I think that would be interesting to see how they could get along in a more advanced stage of the relationship, for example, by living together or having something like LWK but the other way around. I mean get Adrian trying to prevent Christine from getting bored, pushing some boundries or not, or to figure if she wants to marry him or live with him, something like that.
Or even since now we have 3 couples that know each other and get along try have a trip with all of them and they get involved with each other or put something to test their relationships like the other characters or a few new ones.
I don't know... Something like that I believe that would be good to explore, what do you think, Tlaero?
At least I was hoping that LWK wasn't the last time I saw Christine=P

Also I don't have any particular talent for this kind of work that you do and we all love, but still anytime you want I'm happy to help in anyway and discuss it with you or at least throw a few more ideas if you want them=)

Also I didn't mentioned before but I'm always looking forward for something new that you make but as moogly mentioned health is always first and more important than anything I hope that you fully recover as soon as possible=)

Thanks again for your reply Tlaero
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Re: Coffee for Keisha

Postby tlaero » Sat, 13Feb16 19:13

jfrancois323 wrote:i think i got a bug : after looking at Keeley rack, when i try to talk to Keeley, i got a bug screen, can't back up !!


Are you using Chrome without enabling local cookies?

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Re: Coffee for Keisha

Postby Jiimbojones » Sat, 13Feb16 21:26

Found both endings but am totally stuck on the bonus, if a kind soul wants to PM me that would be great.

As for technical stuff, I like the new changes, i have some questions/comments that I figure I should post now to help me if these things continue to appear in games (which I would like).

It took me a long time to figure out what i was supposed to do for the dance. Looking back now I was definitely having a brain fart, but a little more instruction or even the music actually playing would have made that a lot better.

Also, I've successfully completed the game 4 times, (naughty and nice with and without all points) and I still have no clue how to do the game on house3v. Is it how slow/fast you do the stroke? the time in between? both? to get the point I just make circles with my mouse until I win, but i feel like I'm over or under thinking it and a little direction would be great (and that's the only minigame that i have issues with.

Can't wait to see the next project.
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Re: Coffee for Keisha

Postby tlaero » Sat, 13Feb16 22:20

General info on minigames, but I'll put it in a spoiler just in case.
As the technology currently stands, here's what I have access to.
Straight line movement in any of the 9 directions.
Going in must be faster than x.
Going in must be slower than y.
Need to delay for z before going out.
The same three options but for going out.

Most games are either "go fast" or "go slow" and some have a pause as well. Go in fast, wait a sec, go out. Etc.
The direction to move the mouse is generally matching what yo see on the screen. So the hand job is diagonal but the anal is horizontal.
The hardest one is the middle hand job. That one is faster than x but slower than y. The way to do it is to move the mouse diagonally across the whole image and vary the speed until you start getting it. In general, you're more likely to be going too fast than too slow.

The dance is special and uses a different technique. When it says right you need to be on the right side of the screen. When it says left you should be on the left side of the screen. The idea is that you watch the text, get the beat, and start moving to it.

You can skip 4 minigames and still get the best endings. Max score is 64. Max needed is 60.
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Re: Coffee for Keisha

Postby tlaero » Sat, 13Feb16 22:26

As for the bonus, it's intentionally harder than the rest of the game.

Where the normal game has a score that's shown, the bonus has that as well as a hidden score. The hint as to what you need to do for the hidden score is shown when you fail in the park while conflicted.
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Re: Coffee for Keisha

Postby jfrancois323 » Sat, 13Feb16 22:51

tlaero wrote:
jfrancois323 wrote:i think i got a bug : after looking at Keeley rack, when i try to talk to Keeley, i got a bug screen, can't back up !!


Are you using Chrome without enabling local cookies?

Tlaero


no, i use Firefox !!

EDIT : Sorry it was open with an old version of Internet Explorer. Didn't happen on FF !! [img]images/icones/icon7.gif[/img]
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Re: Coffee for Keisha

Postby Rabbit Hood » Sat, 13Feb16 23:26

Certainly one of the best games I have ever played on this forum.
I really enjoyed it.
Thanks a lot for sharing it
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Re: Coffee for Keisha

Postby blaman » Sun, 13Feb17 00:33

Just wanted to say that the game works absolutely fine on the latest Opera :)

Another great game!
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Re: Coffee for Keisha

Postby Jiimbojones » Sun, 13Feb17 01:22

tlaero wrote:As for the bonus, it's intentionally harder than the rest of the game.

Where the normal game has a score that's shown, the bonus has that as well as a hidden score. The hint as to what you need to do for the hidden score is shown when you fail in the park while conflicted.
Tlaero


of course it's that. I failed everywhere before that and posted before going to the next step, good job by me.

And yes, the middle one was the one I was talking about, i thought i was having a good speed and was thinking that maybe there was a pause or lack of pause that I was missing, hopefully it goes better this time through.

Thanks
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Re: Coffee for Keisha

Postby ExLibris » Sun, 13Feb17 02:27

tlaero wrote:Kessie, I tried to make it so that you pick a character to play (unassuming or aggressive) and the correct response is always logical from there. I certainly don't intend for most players to look at the code to figure it out. I'm sorry that it didn't work for you.

Tlaero


The thing is, that assumption assumes some metagame knowledge. If you approach the game without looking at the code or any spoilers, you won't know that you have to pick one extreme or the other (from the very beginning of the game on Hard difficulty). Likewise, if you don't look at the code, you won't know how the score is calculated. And if you don't know how the score is calculated, having the score onscreen doesn't provide you with any worthwhile feedback. You won't know why a particular option increased your score on the previous playthrough but not on this one. It does make sense once you have that metagame knowledge, but until then it's potentially frustrating. However, I would also question the value of there being two different approaches for the PC to take if the epilogue is going to make it clear that one is better than the other.

On a related note, the fact that Keisha tends to respond in kind if the PC is naughty or nice means that depending on how you play she's a mixture of two similar but different people. The result is that after multiple playthroughs, her personality has grown rather indistinct for me. Keeley and Christine react to the PC's behaviour in a consistent way, which I think is why I have a stronger impression of them as characters than I do of Keisha.

On an unrelated note, why does no one react when Lindsey calls Keisha a whore?
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Re: Coffee for Keisha

Postby kessie8yl » Sun, 13Feb17 03:43

tlaero wrote:Kessie, I tried to make it so that you pick a character to play (unassuming or aggressive) and the correct response is always logical from there. I certainly don't intend for most players to look at the code to figure it out. I'm sorry that it didn't work for you.

Tlaero


That seems a little naive as you only have to read this board to know that almost everyone attempts to find all the different endings to each game. I don't think anybody plays a game just once then walks away ignoring the other possible endings - at least not with games as good and entertaining as those you guys produce.

I understood what you were trying to do and agree the basic idea is a good one. Nevertheless I saved the game several times and in some places I tried every different option from the same saved game but each led me to the same page with no change in the score or path. That's why I say it's not clear to the normal player if he's picked the "correct" choice for the path he's attempting to follow.

Presumably the change of path is more gradual than the change in points - add to this the number of "click to continue" pages where the player is stuck in a predetermined course and I feel you may have introduced a level of difficulty you didn't intend, because by the time the game tells the player that he's strayed off the path he's trying to play, it could be too late to get back onto it again.

I maybe wrong but I also wonder if there are not some contradictions in that certain actions which would seem to be the logical choice for the path I'm attempting to follow result in a loss of points, yet I still need a certain number of points to progress.

The only way I got the different endings was that I found by accident that when I decided to look at the possible next pages, opening the page in my browser let me jump into the middle of a game with the score I'd saved from close to the end of a previous one - for example, I needed a score of 40 to continue but this time I was starting with a score of 59. I believe this allowed me to alter the path without my score falling below the cut-off level to progress.

To add to the confusion I seemed to be on the aggressive path almost throughout the first time I played the game to a "good" end, but as I remember it the closing sequence suggested I try to play more aggressively for a different ending...

Don't get me wrong - it's still a very good game - I'm just disappointed that it seems virtually impossible to reach the different endings without some kind of cheating. It's fully appreciated that if you don't try new stuff we'll all start saying we're bored because the games are all the same, etc. You must feel like you can't win at times - but I hope you don't stop trying.
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Re: Coffee for Keisha

Postby pH Cockatrice » Sun, 13Feb17 04:48

Well, I have gotten to the "end" on unassuming. I guess. It seemed quick. Maybe I would have liked more with the main couple's relationship instead of the flashback.

After that, I had some computer problems (for unrelated reasons) and now I'm having a technical problem. Firefox won't open the game window when I click on the picture on the start page. I tried changing settings in options to no avail, and finally decided to uninstall and reinstall Firefox completely.

Edit: I found I could play other games with tlaero's engine, but I had to reinstall the games I downloaded this week. Something broke the links? Maybe something that happened when I did Startup Repair, or System Restore.

Stay away from viruses, kids!
Last edited by pH Cockatrice on Sun, 13Feb17 10:53, edited 1 time in total.
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