I think I used two.
Four is really more than enough, and more important not having unlimited slots makes you think carefully whether to save or not, not abusing of it.
tlaero wrote:Thank you for all the feedback, folks. I'm curious about one thing, though. Many of you have suggested save slots. Has it not been clear that all of my recent games have had 4 save slots? If anyone played DwE or RfJ and didn't realize there were multiple save points available, can you tell me (either here or on PM)? No need to be embarrassed. If you don't understand the UI of a program, it's the programmer's fault, not the user's. If all of the people who suggested save points here didn't realize they already had them, then I definitely need to do something to make it more clear in Finding Miranda.
Tlaero
tlaero wrote:I'm not worried about people knowing that they're making an important choice. It's easy to make that clear.
What I'm trying to judge is this. Taken very simply, imagine the following two possibilities.
Intro
Date1
Date2
Date3
Date4
Ending
Intro
Date1 or Date2 or Date3 or Date4
Ending
tlaero wrote:...
Intro
Date1 or Date2 or Date3 or Date4
Ending
The latter simply can not be as complex of a story as the former. ...
tlaero wrote:Thank you for all the feedback, folks. I'm curious about one thing, though. Many of you have suggested save slots. Has it not been clear that all of my recent games have had 4 save slots? If anyone played DwE or RfJ and didn't realize there were multiple save points available, can you tell me (either here or on PM)? No need to be embarrassed. If you don't understand the UI of a program, it's the programmer's fault, not the user's. If all of the people who suggested save points here didn't realize they already had them, then I definitely need to do something to make it more clear in Finding Miranda.
Tlaero
JFR wrote:It might if you changed to:
Intro
Date1 or Date2
Date1 leads to Date3 or Date4
Date2 leads to Date5 or Date6
etc.
karrek wrote:Think of it like a quick save/quick load versus regular save/load. If you just hit save or restore on the main game page it will just keep saving and restoring the quick save slot, whereas if you go into the menu you can create multiple save files.
tlaero wrote:karrek wrote:Think of it like a quick save/quick load versus regular save/load. If you just hit save or restore on the main game page it will just keep saving and restoring the quick save slot, whereas if you go into the menu you can create multiple save files.
Karrek is right. The only difference between the save on the main page and the one in the menu is how many clicks it takes to get to it. Clicking a save in the menu doesn't change the main page save at all.
Personally, I use the menu saves at the start of major scenes and the quick save for decisions within each scene.
Tlaero
tlaero wrote:Thanks Xyzzy. Yeah, in light of this, mentioning the menu saves somewhere in the intro seems appropriate. Does that mean you didn't see the achievements either? In most of my games there's a bonus scene for getting all of the achievements. People quite liked the one in Redemption for Jessika.
Tlaero
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