TheBellboy wrote:New model looks good, the hair especially. The one thing that I keep noticing is the skin of the characters. This time around I thought it was especially noticeable around her cleavage/tits; they're quite hard to notice! Not because she has a smaller bust, but because there's no shade/depth/structure or something. I can't really put it to words but it was the one big negative that stands out to me.
xviii wrote:I noticed that too but forgot to comment on it. I think this might be to do with shaders or lack of applied to the skin. There is less of a shine and slight textured look to it than the daz models had. Shaders add detail without actually adding 3d detail, so the lighting will create effects on the skin which appear to make it vary in texture more, especially when lit by strong lighting. The texture for the skin could also be the reason but not many of the girls had a varied skin tone previously... still, slight tan lines and smooth transitions to lighter colours are natural on most people as well as freckles in certain more readily exposed areas on people with lighter complexions also.
flinter5215 wrote:Most impressive, the speed of evolution from the early versions is breathtaking.
Don't wish to carp, but is Mammoth Mammary Syndrome beginning to flop in?
Your game, your art; your way i can only enjoy.
TheBellboy wrote:So I was watching the last 3 videos and I must say that it's pretty hard to tell which model is better, Daz or the current version. This is partially because I don't know the possibilities and limitations to each model. You said you had troubles with Daz before, so if the new model is working out then I would just go with that.
Stephanie looks awesome! I can see how she's modelled after Katy Perry without necessarily looking like an exact copy. The dress is very nicely done, however the panties underneath are a bit of a let-down. They look like something a granny would wear! I take it that the character portraits will be updated later on? Because those don't really match as much any more.
I also noticed the tramp-stamp on Britney, which is pretty cool, if maybe a little bit big.
The AI seems to be working nicely, should really help make the part feel more alive if characters aren't in the same room the entire game.
One thing I did miss is that when Stephanie gets her whip-its you don't really see her use them. You hear a whipped cream sound, but that's it. This might be hard to animate though, I have no clue about that part, but animations like that make doing quests a little more rewarding.
Something that I would like to see character wise: a bit more of a plump/voluptuous girl. Gimme that booty!![]()
Also wondering about the gameplay itself; do we still need to knock people out for certain quests? That worked kinda weird the last time because it made the models spaz our of control. Not to mention that it was kinda violent for a party AND I really don't want to take out Katy Perry/Stephanie!
xviii wrote:Nice work, the interactions and overhearing look great. That definitely adds some strategy to the game even with the old story line still unaltered.
Personally I think Stephanie looks a little off. It is good that she isn't a clone of Katy Perry while still resembling her, but the combination of nose bridge width, eye spacing and jaw strength definitely make her less attractive than before to me. On the plus side she looks far less derivative and much more interesting, so in no way am I against what has been done, I just find her less attractive.
Other than that I think the 'angry' facial expression is a bit over the top. Yet it's good that it's hard to miss, but it's a bit of a mood killer to see people snarling like wolves every now and then.
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