- Good point about help. I will maybe reword the start page with a request to read the basic commands used in this game. Some of them are pretty obscure to guess and very much unique to the game.
- I have added info to the intro about eating. Will expand if needed.
- Same as the first point. Until I have found a way to implement a somewhat safe 1 hour jump I will point to help. But very much a known issue.
- I take the note about time in conversation to heart. Will clean that up. AM/PM is not part of my life so that wont be used anywhere

- Computer use is fixed in next version. A lot more common commands implemented. Including use computer, use laptop
- Good points about the food task. Will look into failure cases and streamline it.
- Sleep being locked to evening hours is somewhat to keep the player active. (Work, work, sleep on repeat until rich would be something I hope to avoid). Over time other energy refill options will be added and a lot of low energy tasks also. (Inside baseball - you have unlimited time to complete the game and get the best ending but there might be optional stuff that could be missed if time is wasted without regard.)
- Will look into making the Bus an object. More routes will open up over time. Makes sense.
- Letting players start eating from anywhere would break some events as it stands. If needed using the map to jump back to the lounge is a better option. At least you can see any events you may have passed traveling there.
- Making the lounge kitchen an object is very doable.
- Uniform picture is correct. That one is 100% me being lazy.
- I was thinking the name tag is on the desk. But good point about details

- Scruffy!!
- Somewhat related. I have lowered some costs and added more credit income in the next release. Should lower grind a lot.