Franco wrote:I apologize. I was skimming some of the text and missed that. Yes, you have it covered.
Hey! No apologies! I'm always open to suggestions and tweaks to flow the story better. If you come across anything else, don't hesitate to mention it.
After thinking about it a bit, I'll probably reword the second page slightly in the next patch/episode to better transition between the work and tv channel flipping. I'm trying to demonstrate a distracted listlessness in Brad for that scene, and I think a tweak there will be fitting.
john milton wrote:i've just played at this game again and i have to say that the facial expressions of those characters are probably the best i've found so far...
i already knew that the dialogues were AMAZING, it's just impossible to find a weak point...
but in a previous comment i said that the pictures quality wasn't exceptional, well, i changed my mind...
you put such a great attention in details that makes those images seems real, real situations and real emotions!!!
i really appreciate it, you couldn't do a better job!
thank you
Thank you John!
I think I can do it better.

Watch in later scenes, hopefully there will be improvement in overall quality. I did try to include detail. Things like mini-stories occurring in the background help with the detail. One of my favorite movies for background detail is probably Demolition Man. It's kind of a crap movie on the surface, but the attention to detail for the background is outstanding. Every time I watch it, I see new things, tie in's, callbacks, etc.. Anytime I watch it now, I find myself ignoring Sly Stallone and Sandra Bullock, and instead watch and listen to everything going on in the background. I've tried to bring a little of that to BEW, but it takes a lot of time, so I do it sparingly. The main thing is that I'm getting better with DAZ studio, so the overall image quality is going up.
If, by some miracle, I hit my iRay goal on Patreon, you'll start seeing some Amazing quality renders. And they'll be faster to shoot.
Wolfschadowe