arnii wrote:As someone who is just starting out writing games, I'm fairly relaxed about people distributing my games - but that's because I just want to get my games and my website out there at this stage.
I guess it mainly becomes a problem if you intend to make money from your games, but I would think most people on here make games as a hobby. I would certainly say that you should only embark on making games if you enjoy the process of making games.
fleet wrote:To reduce unauthorized uploading of your game, include the following in the announcement post.
Terms of use:
By installing, you, the end user, agree to the following terms of this agreement:
The game author expressly disclaims any warranty, expressed or implied, and accepts no responsibility for the quality or reliability of any of the games offered. The author accepts no responsibility for any damages to you, your computer, or any other property, person, or corporation which results, directly or indirectly, from the downloading of, installation of, compilation of, and use of the game.
You are not authorized to upload this game to any other site for sharing without specific permission from the author.
Also, include a credits page in your game that includes your name.
I also put my name in the corner of all the gam'e artwork.
While these actions do not eliminate unauthorized uploading, they reduce it.
tlaero wrote:4) People have been trying to do copy protection since the dawn of personal computers, and none has worked.
Greyelf wrote:The one consistent thing that copy protection has achieved over the years is too make it harder for the "Good People" (tm) to use the thing being protected
tlaero wrote:The one exception to this was the original infocom games. They came with cool toys and things in the box and, at some point in the game, you needed info from one of those physical toys.
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