Re: Daydreaming With Keeley

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Re: Daydreaming With Keeley

Postby GleebToo » Sun, 12Dec09 08:46

Hello Tlaero and Phreaky,

your games are simply the best. I liked mostly Daydreaming with Keeley for beeing basically sex sim with romantic feeling which is wonderful combination :) but I really enjoyed Getting to know Christine and others as well and cannot wait for new games :)
If there is any donation account please tell me because i feel that games like these should be supported not only by words.

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Re: Daydreaming With Keeley

Postby phreaky » Sun, 12Dec09 14:05

@gleebtoo, thank you

To be honest, tlaero and I never talked about anything related to money while working on our projects, so far we have no plan of gathering donation or fee or anything related to payment from people playing our games

Initially we chose that way because we're doing what we really like, and we think money could take the enjoyment away :)

Well, at least that's our last stance when we last talked about it
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Re: Daydreaming With Keeley

Postby tlaero » Mon, 12Dec10 02:49

Yeah, charging puts the games into a different realm that I don't really want to go to.

That said, I would be supportive of people buying Daz content for Phreaky and sending it to him. That's the kind of thing that ends up benefitting everyone. I would love for us to switch from V3/V4 to Genesis. But then he'd need to get the morphs, etc.

And if any sexy game developer with for-pay content ever wanted to give us free memberships to that content, we wouldn't turn them down. (-:

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Re: Daydreaming With Keeley

Postby P-Slayer » Mon, 12Dec10 05:39

tlaero wrote:Yeah, charging puts the games into a different realm that I don't really want to go to.

That said, I would be supportive of people buying Daz content for Phreaky and sending it to him. That's the kind of thing that ends up benefitting everyone. I would love for us to switch from V3/V4 to Genesis. But then he'd need to get the morphs, etc.

And if any sexy game developer with for-pay content ever wanted to give us free memberships to that content, we wouldn't turn them down. (-:

Tlaero


You two have taken a very respectable stance on this for-pay issue. I'm glad you guys are willing to give us awesome games for free.
If you guys did charge, however, I wouldn't mind paying you two because I know I'm getting quality content.

Tlaero and Phreaky are an awesome team!
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Re: Daydreaming With Keeley

Postby SYH » Thu, 12Dec13 04:52

tlaero wrote:That said, I would be supportive of people buying Daz content for Phreaky and sending it to him. That's the kind of thing that ends up benefitting everyone. I would love for us to switch from V3/V4 to Genesis. But then he'd need to get the morphs, etc.


I could make that kind of donation. Is there a content list we should use?
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Re: Daydreaming With Keeley

Postby tlaero » Fri, 12Dec14 09:40

I've uploaded this to hotfile, since Rapidshare isn't working.

https://hotfile.com/dl/184308038/4e211a ... m.zip.html

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Re: Daydreaming With Keeley

Postby tlaero » Fri, 12Dec14 09:42

SYH wrote:I could make that kind of donation. Is there a content list we should use?


Thanks SYH! Please contact phreaky. He'll know what he can most use. (Phreaky, you should go with Genesis Morphs.)

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Re: Daydreaming With Keeley

Postby TeineWolf » Fri, 13Aug16 02:07

I really want to do a proper players guide for this game. For me to do that, i would like to have an actual working copy of it. So I can explore it properly, and post the results for all.

Seemingly it's a hard game to find on a mirror. I've seen it available to play on certain site. Sadly hotfire and rapidshare neither have it. Any one has access to it? It sure would be a great assist.

Off hand I am kicking around in my head a potential project to help invigorate mature online gaming. Right now it's and idea, and as Meucci didn't learn. If you don't patent (brand) the idea, someone else (Alexander Graham Bell) will.
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Re: Daydreaming With Keeley

Postby Super » Fri, 13Aug16 03:09

She fused it with Virtual Date with Keeley to make Meeting Keeley. I don't think she wants to have them be thought of as separate anymore

I am interested in hearing more about your idea, though.
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Re: Daydreaming With Keeley

Postby tlaero » Fri, 13Aug16 05:06

Meeting Keeley is a "new" game that joins the first two games. I took this one down when I released it. Please try Meeting Keeley instead.

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Re: Daydreaming With Keeley

Postby TeineWolf » Fri, 13Aug16 07:02

tlaero wrote:Meeting Keeley is a "new" game that joins the first two games. I took this one down when I released it. Please try Meeting Keeley instead.

Tlaero
I had a hunch that might be the case. When I first tried Living with Keeley, I remembered seeing Christine in it, and Jessica. So I went back to do my first players guide, I remembered seeing very little on the Jessica game. So I tackled that game, and wow, I am surprised it's not a popular game as it should be. Christine is linear, but Jessica is multi-arc'ing, like the original Keeley. Just with a little more depth.

Then when I went to tackle Christine, I found the secret ending, and again, wow, I was surprised that it wasn't very well known. After digging through vd/lw Keely. I decided for fun to try and make player guides. based on Living with Keeley. I've coined my own temporary terms "The Virual-Verse", which is for Keeley, Adirane and the cross over games. and toying with "Keeley-Verse" or "Keeley-Word" for all games relating Keeley.

I just wanted to add Daydreaming with Keeley, because of it's position in the construct of Keeley-World. I wanted to start with vDate Keely, then dDream Keeley, to role onto lwKeeley. Then based on how I do that guide. Probably release a re-vamped Jessica guide, Christine guide (secret ending at least), then the other characters as they enter lwKeeley.

After looking at how Keeley/Chirstine/Jessica/AdriaeB and other work, good grief. I can appreciate all the work and thought that has gone into these games. I really would like to see more people enjoying them. To do that I am kinda working on a theme concept. However some of the characters are you creation, and I don't want to encroach on another persons work. I would like to work within their parameters though. For example here my pre-amble into Jessica, based on my first exploit into guide making.

TeineWolf presents a guide for "Virtual Date with Jessica"

This is my first attempt at making a walkthrough, so please be patient. I approached making the guide, as making the best experiences possible and following themes to a degree. You will play the same scenes, but each are a little different for each story arc.

There are 4 main endings, so each arc is aimed to maximize your chances on that arc. Jessica might seem a little fickle, but when you know how to treat her right, she'll respond. She's friendly, polite and a happy outgoing girl. But she does have a naughty side, she likes to be seen as sexy, and she can be a little horny if you treat her right.


To be honest, I'd like some sort of blessing to go with this concept. With the caveat if you like, all creative text has to be approved by you?
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Re: Daydreaming With Keeley

Postby tlaero » Sat, 13Aug17 01:44

Are you asking to write new games/stories with these characters, or are you asking about writing an extended walkthrough of the existing games?

Don't forget Coffee for Keisha. That's the latest new game (since MK is a retread).

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Re: Daydreaming With Keeley

Postby TeineWolf » Sat, 13Aug17 04:03

tlaero wrote:Are you asking to write new games/stories with these characters, or are you asking about writing an extended walkthrough of the existing games?

Don't forget Coffee for Keisha. That's the latest new game (since MK is a retread).

Tlaero


Writing extended walkthroughs for existing games. I just thought to use Keeley as a starting point. I thought to use Virtual Date with Keeley as the starting point. In that game both Jessica and Keisha make an appearance. In Living With Keeley, at that point Jessica got married from her Virtual Date game. So in my mind I went front Virtual Date with Keeley, to Daydreaming with Keeley and then vDate Jessica.

Then going into Living with Keeley, then figuring out what walkthroughs to finish from that game, based on the appearance of the character. Last night I just started replaying Living with Keeley, and decided what the first arc is going to be. The basic premise is Keely and James waking up, Keeley going to work, checking in with reception, From there the Jessica character is available. So going to follow the reception arc first.

In the case of Getting to know Christine, I know her character is available when Keeley talks with Adrian. So that's the tie to Getting to know Christine link. When in the game she meets Keisha for coffee, I assumed that was the intended tie in for the game you released. Now you've got me curious about Keisha, Since she did pop up in Jessica's game as well. Give me an excuse to explore that game again.

Somewhere down the road I might like to get into game development. But for the purposes of the guides, it's just my interpretation of the existing story lines within the games, Like creating a mini-bio for Christine in the games that links her between Getting to Know, and Living with Keeley. In an off hand manner...

in Living with Keeley, she's looking for tips to spice up her love life. She'll look to co-workers, friends, and more to get hints. From office gossip, she learns from her co-worker Adrian has a new girlfriend. It turns out that she knows his new girl friend. Keeley knows her from the gym she works out at. But Adrian got to know her in the game "Getting to know Christine".
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Re: Daydreaming With Keeley

Postby tlaero » Sat, 13Aug17 17:18

I'm not fully clear on what you're doing, but if you're just writing information about the games and not changing the stories, then I'm fine with it. In general, I think the best way to experience the stories are to play the games, but if people enjoy learning about things in other ways, that's fine.

Note that I didn't have anything to do with the Jessica game. That was before Phreaky and I started collaborating. I'm not sure that things that happen in her game fit into the rest of the story. It's been a really long time since I played it. The games I wrote are:

Meeting Keeley
Getting to Know Christine
Living With Keeley
Coffee For Keisha

That's the order the story happens. But note that Keeley and Keisha have coffee regularly. The scene at the start of CfK is not the one in LwK. It comes later.

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Re: Daydreaming With Keeley

Postby TeineWolf » Sat, 13Aug17 21:39

tlaero wrote:I'm not fully clear on what you're doing, but if you're just writing information about the games and not changing the stories, then I'm fine with it. In general, I think the best way to experience the stories are to play the games, but if people enjoy learning about things in other ways, that's fine.

Note that I didn't have anything to do with the Jessica game. That was before Phreaky and I started collaborating. I'm not sure that things that happen in her game fit into the rest of the story. It's been a really long time since I played it. The games I wrote are:

Meeting Keeley
Getting to Know Christine
Living With Keeley
Coffee For Keisha

That's the order the story happens. But note that Keeley and Keisha have coffee regularly. The scene at the start of CfK is not the one in LwK. It comes later.

Tlaero
There's a concept I am working towards.

As for Christine/Jessica. In lwKeeley, and their respective games. Jessica is mentioned as newly wed, so I was using that as the tie in concept. The Jessica game, is how she met her husband, that she is newly wedded to. Christine comes up as Adrian's new girlfriend, and Keeley's instructor, so there's the tie in for Christine.

Now I know there's some cross pollination of characters. Like in the Jessica game, Amy and Keisha both appear, Keisha so far appears in lwKeeley, and the story line of her game, of course, fits in.

Here's the methodology of doing these guides, and the reason I am doing them. The first goal is to provide the perfect game, by following the hints given by the characters. Then try to explore the other possible permutations, to bring out all the additional content. My reason for doing that is, a person like yourself took the time to add the additional content. I find it and appreciate it, and see it missing from current guides.

Like the secret ending in Christine was something I thought deserved to be enjoyed. As with Jessica, there was A LOT not being seen, and that game prompted me to start doing the Expanded Guides. Eventually I plan to branch out into other games, but I wanted to give myself a plan of attack. Since I loved the complexity of your creations with Phreaky I opted to use Keeley as a starting point.

Basically in a nutshell. I want people that think they knows these games, to find out not as much. So they get to rediscover them, and see the extra work that has gone into the games. I am working on a proof of concept model of what I am aiming for. When it's available, you can have a look at, if you like.
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