Emily: Sister Attraction

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Re: Demo release: Emily - Sister attraction

Postby Guntag » Fri, 13Aug02 12:45

palmer_aif wrote:Like I've previously stated, neither ages nor theme will be changed. Neither will there be an option to change any of this.

<begin boring lecture>
Now, concerning the last posts. As I do research in medicine I actually know something about this. If an adult has problems with distinguishing reality from fiction they should immediately seek professional help, and definitely not play any kind of game at all. Several neurological disorders have symptoms related to to not being able to make this separation, and they are all severe. The books vs games vs reality is a whole other topic that is probably a lot better suited someplace else than here. Sufficed to say there's never been any concrete scientific proof that games, regardless of the quality of their graphics, have led to imitation of the in-game behavior in real life.

Redle wrote:
The more immersive and realistic, the harder it is for the brain to not treat it as a real event.
This is completely false. Speaking strictly physiologically, we have several sense organs, and our perception of reality relies on combined afferent impulses from all six, that is then relayed via the thalamus to our limbic system and our cerebral hemispheres where they are perceived. Yes, some individuals have disorders that affect this process, but they are very rare.
<end boring lecture>

I guess I just helped derail my own thread even further :) Hmm, maybe the next game should involve medicine. Say, take place at a hospital? The player works as a physician, and if he prescribes the right treatment, he'll get to have sex with the patient. Lots of mathematical puzzles involving correct drug dosage of course. And sexy nurses! Lots of sexy nurses! lol


And other doctors trying to get into "our" patients/nurses' panties ! I will not even try to mention "other doctor's wives" because I'd be drown into "having sex with someone else's wife is evil !".

Sorry for contributing to derailing your thread ! Maybe you could start a new one for your future game (and yes I know you were just joking !).
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Re: Demo release: Emily - Sister attraction

Postby palmer_aif » Fri, 13Aug02 13:01

Guntag wrote:And other doctors trying to get into "our" patients/nurses' panties ! I will not even try to mention "other doctor's wives" because I'd be drown into "having sex with someone else's wife is evil !".

Sorry for contributing to derailing your thread ! Maybe you could start a new one for your future game (and yes I know you were just joking !).


Excellent idea. And if do you really well, you get to make house calls. Plus, bonus content involving sexy uptight lab technicians. Intriguing puzzles such as: Calculate the correct volume required to dilute concentration x to concentration y, Name the organic compound, diagnose the venereal disease through visual inspection (incorrect diagnosis will lead to contracting the disease, rebuffing the sexy nurses).

Part from the VD bit, I actually think it might work. Seriously, it might :)
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Re: Demo release: Emily - Sister attraction

Postby Guntag » Fri, 13Aug02 13:46

palmer_aif wrote:
Guntag wrote:And other doctors trying to get into "our" patients/nurses' panties ! I will not even try to mention "other doctor's wives" because I'd be drown into "having sex with someone else's wife is evil !".

Sorry for contributing to derailing your thread ! Maybe you could start a new one for your future game (and yes I know you were just joking !).


Excellent idea. And if do you really well, you get to make house calls. Plus, bonus content involving sexy uptight lab technicians. Intriguing puzzles such as: Calculate the correct volume required to dilute concentration x to concentration y, Name the organic compound, diagnose the venereal disease through visual inspection (incorrect diagnosis will lead to contracting the disease, rebuffing the sexy nurses).

Part from the VD bit, I actually think it might work. Seriously, it might :)


I could handle the chemistry part, but I'd have to search the web for the medecine one. It reminds me one of a short quest in a MMORPG where we had different drugs, different patients with different symptoms and had to give the appropriate drug (after searching what the drug was on the web). After that you had to crack a code based on element symbols and atomic numbers. Perfect geek game moment ! ( http://unfair.co/gaming/the-secret-worl ... -solution/ if you need inspiration :))
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Re: Demo release: Emily - Sister attraction

Postby redle » Sat, 13Aug03 00:15

palmer_aif wrote:Like I've previously stated, neither ages nor theme will be changed. Neither will there be an option to change any of this.

<begin boring lecture>
Now, concerning the last posts. As I do research in medicine I actually know something about this. If an adult has problems with distinguishing reality from fiction they should immediately seek professional help, and definitely not play any kind of game at all. Several neurological disorders have symptoms related to to not being able to make this separation, and they are all severe. The books vs games vs reality is a whole other topic that is probably a lot better suited someplace else than here. Sufficed to say there's never been any concrete scientific proof that games, regardless of the quality of their graphics, have led to imitation of the in-game behavior in real life.

Redle wrote:
The more immersive and realistic, the harder it is for the brain to not treat it as a real event.
This is completely false. Speaking strictly physiologically, we have several sense organs, and our perception of reality relies on combined afferent impulses from all six, that is then relayed via the thalamus to our limbic system and our cerebral hemispheres where they are perceived. Yes, some individuals have disorders that affect this process, but they are very rare.
<end boring lecture>

I guess I just helped derail my own thread even further :) Hmm, maybe the next game should involve medicine. Say, take place at a hospital? The player works as a physician, and if he prescribes the right treatment, he'll get to have sex with the patient. Lots of mathematical puzzles involving correct drug dosage of course. And sexy nurses! Lots of sexy nurses! lol


I'll try my best to drop it myself after this comment, as I'm not bashing anyway. And it's never easy to explain anything in such a way as to not leave as many different interpretations as there are people reading. People were commenting on various stories (books, movies, etc), and I was simply trying to point out that there is a difference between being told a story about a character and role-playing a character. I take the comments to extremes simply to attempt not to lose people in subtlety (most times this works well to let people know that while there is a point to be made, it's just a pause for thought, not to be taken so overly hardcore. Obviously in this thread that technique has mostly backfired).

When I say treating it as a real event, I don't mean they actually believe they have done these things. I'm speaking basically of guilt and fear of others' perceptions. Ask someone a hypothetical (save the life of 10 strangers or 1 family member), it's all fairly irrelevant, and no one really knows what they would do until it happens. Thinking about the question can still cause guilt. Depends if you choose to view a game about taboos as irrelevant or as posing such a hypothetical and insights into one's own character (and how society might view your choices). Although, ask a person a hypothetical enough times to where he becomes adamant about what he'll do, put him in the situation, and he'll generally do that choice just to prove himself right.

<edit comment>Before anyone says anything, no, I'm not claiming that choosing a path in a game is the person naming their preferred choice in a hypothetical. It was just a random side-note.
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Re: Demo release: Emily - Sister attraction

Postby wagner » Sat, 13Aug03 02:55

palmer_aif wrote:our perception of reality relies on combined afferent impulses from all six


Six? I was always taught five. Is that including the inertial reference in your inner ear?
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Re: Demo release: Emily - Sister attraction

Postby wagner » Sat, 13Aug03 03:13

Guntag wrote:Some of the most successful AIF games involve incest (Goblinboy's SD3 and Meteor). I don't remember the incest haters being so mad against him.


The trouble with "incest haters" is that they don't really understand what it is they're hating. The stigma is that any case of incest is going to produce hideously deformed children, and that couldn't be further from the truth. In fact, you're less likely to have incompatibilities and complications, and more likely to have healthier offspring than random paring. The trouble is two-fold, and only comes after many successive generations of pervasive inbreeding. Differentiation (and fitness) in your gene pool drops, resulting in reduced probability of a natural defense existing for some new disease, and increased occurrence of detrimental recessive genes and higher probability of their expression. However, the average person at the time this social stigma developed had no grasp of these concepts, and indeed the average person today still has no grasp on these concepts, so we end up with the typical knee-jerk reaction produced by uninformed solutions to problems.
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Re: Demo release: Emily - Sister attraction

Postby Guntag » Sat, 13Aug03 03:15

wagner wrote:
palmer_aif wrote:our perception of reality relies on combined afferent impulses from all six


Six? I was always taught five. Is that including the inertial reference in your inner ear?


Or spider sense !
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Re: Demo release: Emily - Sister attraction

Postby redle » Sun, 13Aug04 02:25

wagner wrote:
Guntag wrote:Some of the most successful AIF games involve incest (Goblinboy's SD3 and Meteor). I don't remember the incest haters being so mad against him.


The trouble with "incest haters" is that they don't really understand what it is they're hating. The stigma is that any case of incest is going to produce hideously deformed children, and that couldn't be further from the truth. In fact, you're less likely to have incompatibilities and complications, and more likely to have healthier offspring than random paring. The trouble is two-fold, and only comes after many successive generations of pervasive inbreeding. Differentiation (and fitness) in your gene pool drops, resulting in reduced probability of a natural defense existing for some new disease, and increased occurrence of detrimental recessive genes and higher probability of their expression. However, the average person at the time this social stigma developed had no grasp of these concepts, and indeed the average person today still has no grasp on these concepts, so we end up with the typical knee-jerk reaction produced by uninformed solutions to problems.


Don't recall anyone being derogatory, mad, or anything similar anywhere in this thread. Just a few people that said they don't understand what about incest makes the game better than if it were just any 2 people experimenting for the first time. No reason for name calling. An explanation of what makes it better, or the, Author's Privilege (which palmer's choosen)... either works.

(To me, doing a game about taboos leads me to guess that the author wants to revisit society's position or have an intellectual discussion about it. Obviously that wasn't the case this time around. Next release, game mechanics comments only.)

So... about those nurses...
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Re: Demo release: Emily - Sister attraction

Postby Guntag » Sun, 13Aug04 10:51

redle wrote:
wagner wrote:
Guntag wrote:Some of the most successful AIF games involve incest (Goblinboy's SD3 and Meteor). I don't remember the incest haters being so mad against him.


The trouble with "incest haters" is that they don't really understand what it is they're hating. The stigma is that any case of incest is going to produce hideously deformed children, and that couldn't be further from the truth. In fact, you're less likely to have incompatibilities and complications, and more likely to have healthier offspring than random paring. The trouble is two-fold, and only comes after many successive generations of pervasive inbreeding. Differentiation (and fitness) in your gene pool drops, resulting in reduced probability of a natural defense existing for some new disease, and increased occurrence of detrimental recessive genes and higher probability of their expression. However, the average person at the time this social stigma developed had no grasp of these concepts, and indeed the average person today still has no grasp on these concepts, so we end up with the typical knee-jerk reaction produced by uninformed solutions to problems.


Don't recall anyone being derogatory, mad, or anything similar anywhere in this thread. Just a few people that said they don't understand what about incest makes the game better than if it were just any 2 people experimenting for the first time. No reason for name calling. An explanation of what makes it better, or the, Author's Privilege (which palmer's choosen)... either works.

(To me, doing a game about taboos leads me to guess that the author wants to revisit society's position or have an intellectual discussion about it. Obviously that wasn't the case this time around. Next release, game mechanics comments only.)

So... about those nurses...


It's absolutely fine for me if some people don't like incest, just like I don't appreciate some themes in games while others like them. What is irritating me is those people coming to the thread and asking the author to change the game into something they like. When I don't like a theme/fetish in a game I don't ask for it to be removed from the game. I'm just a little disappointed that game is not for me, hope I'll enjoy the next one and try to be happy other people found a game they like.
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Re: Demo release: Emily - Sister attraction

Postby redle » Wed, 13Aug07 01:45

Guntag wrote:It's absolutely fine for me if some people don't like incest, just like I don't appreciate some themes in games while others like them. What is irritating me is those people coming to the thread and asking the author to change the game into something they like. When I don't like a theme/fetish in a game I don't ask for it to be removed from the game. I'm just a little disappointed that game is not for me, hope I'll enjoy the next one and try to be happy other people found a game they like.


I completely agree that an author should make what he wants. I just saw some themes that I've seen other authors hit and decide to slightly modify a few text strings and suddenly the game was the same, but the dissenters were gone. In my mind those games were still the exact same games the authors wanted originally. But perhaps to some they aren't. Maybe those who would have enjoyed it without the small edits just find it a completely different game.

On a side note, when an author asks for feedback on an early version demo, I do consider suggestions, likes and dislikes, content, theme, direction, whatever you want to call it, to be completely fair game (so long as it's all done politely). Then the author can decide to use or ignore as he sees fit.
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Re: Demo release: Emily - Sister attraction

Postby Guntag » Wed, 13Aug07 02:33

redle wrote:
Guntag wrote:It's absolutely fine for me if some people don't like incest, just like I don't appreciate some themes in games while others like them. What is irritating me is those people coming to the thread and asking the author to change the game into something they like. When I don't like a theme/fetish in a game I don't ask for it to be removed from the game. I'm just a little disappointed that game is not for me, hope I'll enjoy the next one and try to be happy other people found a game they like.


I completely agree that an author should make what he wants. I just saw some themes that I've seen other authors hit and decide to slightly modify a few text strings and suddenly the game was the same, but the dissenters were gone. In my mind those games were still the exact same games the authors wanted originally. But perhaps to some they aren't. Maybe those who would have enjoyed it without the small edits just find it a completely different game.

On a side note, when an author asks for feedback on an early version demo, I do consider suggestions, likes and dislikes, content, theme, direction, whatever you want to call it, to be completely fair game (so long as it's all done politely). Then the author can decide to use or ignore as he sees fit.


Well if some people want so bad the author to make those small edits, it's because they matter.
And if an author ask for feedback about his game involving the player and his young sister and you tell him he should write a story about .... actually anything else but that, I don't really call that feedback or a "small edit". It's like saying to The Game of Throne author his story should take place in our contemporary world and maybe call it House of Cards...
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Re: Demo release: Emily - Sister attraction

Postby Cndyrvr4lf » Wed, 13Aug07 05:53

[quote="redle] To me, doing a game about taboos leads me to guess that the author wants to revisit society's position or have an intellectual discussion about it. [/quote]

Or it might just be a game? Heck most of us have at least one thing that tickles our fancy, floats our boat, etc.... that really does it for us that some people would look at us and be totally disgusted about it. Im not any different. Maybe the author just wanted to write a story about Incest. Taboo's peek a lot of people's interests just because we are told its wrong. Heck Im sure Im not the only person on here but you tell me I cant do something and, sure as shooting, I want to go do it.
You want me to put my hand where....... Ok you asked for it.
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Re: Demo release: Emily - Sister attraction

Postby Dolphin-BR » Wed, 13Aug07 05:55

Guntag wrote:
It's absolutely fine for me if some people don't like incest, just like I don't appreciate some themes in games while others like them. What is irritating me is those people coming to the thread and asking the author to change the game into something they like. When I don't like a theme/fetish in a game I don't ask for it to be removed from the game. I'm just a little disappointed that game is not for me, hope I'll enjoy the next one and try to be happy other people found a game they like.


[img]images/icones/icon7.gif[/img]
About this subject you feel just like I do!
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Re: Demo release: Emily - Sister attraction

Postby koriba » Thu, 13Aug08 23:28

When is the game ready? LIKED IT ALOT. :)

Grt.
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Re: Demo release: Emily - Sister attraction

Postby redle » Fri, 13Aug09 00:01

@Guntag - more like asking The Game of Thrones to be about people battling to become Emperor instead of King. It's mostly a semantic change. It doesn't change the characters' behavior, their interaction, the world setting, or, for the most part, really change the plot (Unless his intended direction is for the two of them to be caught; the world to be scandalized; and how they deal with the ramifications. But from the early preview we saw of the game, we can't guess at his planned plot, and anything we say could be suggesting a complete dramatic change to his story. For all we know, in part 2 the lead character finds out he's a Martian and was found by his astronaut "father" while out on a mission. This whole game is really a tentacle fetish).

Even so, had I suggested something like... you know what, taboos aren't to everyone's liking. Why don't you make the game about a married couple who has sex once a week. They don't do anything kinky and they just live a basic, average life. I would expect: I don't think that would make the best of games; that's not really where I want this game to go; maybe I'll consider something like that for my next game; feel free to make such a game, but that's not for me; et cetera.

Actually, I'm pretty sure that's basically how palmer did react. Granted, afterwards I think a few others chimed in saying they would like those changes that other authors had made in their games. Then a bit of discussion on the topic broke out. It's an online forum. Threads are going to get derailed quite often. It's all a double edged sword. Talk about it elsewhere and the people you want to see it might well miss it. Discuss here and the thread might get derailed.

@Cndyrvr4lf - You say some taboos peek your interest. At the same time you seem to think it's unrealistic of me to think maybe someone with that interest might want to discuss it. People talk about points of interest all the time. It's actually a fairly common practice.
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