tlaero wrote: The biggest problem I have with BEW is that major, major storylines are hidden behind small, easy to miss hit targets.
Those are not intentional, but I appreciate what you are referring to. I try to fix them where they occur, and I try to make the hit targets sensible so that there is a head slapper type feeling when something that was missed is found later. The paper in the office scene was certainly too hard, especially because it was visible, and non-interactive for two screens prior to when the player needed to click on it. This is resolved in the current version and I think it resolves the issue back to the standard for these games.
tlaero wrote: For instance, as far as I can tell, you have no chance of succeeding in the strip club unless you offer a tip after Natalie has taken her top off. But there's only one screen where you can do that, and the hit target isn't where you'd expect it to be (for the first tip you click on the top of her stocking where you put it, for the second you click on her foot), and there's a large "wrong" hit target to continue, and it's a part where you've clicked through a few times already. No amount of playing on easy or medium can give you a hint for this. No amount of replaying will reveal it. Your only chance of finding it on your own is to carefully sweep your mouse across every inch of the image for every single image in the game. That's neither erotic nor fun. It's one thing to hide a bonus behind a hidden target, but the main success path shouldn't do this.
I'm not sure I agree with this one, but I'll think about it. I do agree that having to sweep every image for hidden spots is not fun, every hit target should have meaning and be obvious...at least in hindsight. The girl in the window at the bar is an example of that. In this case all the dance screens up to this point have two hit targets, the top 3/4 for watch and the bottom 1/4 for tip. There are about 15 opportunities to tip the dancers using the same hit targets before Natalie has her top off, and 3 screens to tip her with her top off. The only times Sylvia or Natalie can't be tipped are when they are nude, or transitioning between states (i.e. removing clothing)I feel that the tip location consistency creates a precedence that combined with the three critical opportunities to tip Natalie while topless are sufficient to overcome the non-overt tip location. That's just my opinion, and I could be wrong, of course, so I'm open to ideas on how to subtly fix the section if it is indeed too difficult. Maybe make the tip area larger? I don't want to put table-text in, that would be too obvious.
I think a general pass over the image, (1-2 second scan, watching for mouse flickers) should be able to reveal anything on the screen that is non-obvious. Anything smaller should be obvious (at least in hindsight, i.e. lips to kiss, ass to stare/grab, etc...), or, at least obvious in hindsight.
Wolfschadowe
EDIT - Looking at those screens again, the tip areas are smaller than I thought. They are the bottom 1/8 of the screen. I'll make them larger, maybe the bottom 1/3 or 1/4.