crowdfunding addict as i am, i had no problems in supporting with a few bucks the game crowdfunding campaign
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what you guys think about the game, looks promising?
tlaero wrote:http://www.tmvoyeur.com/
Looks like he's using DAZ characters, but upping the rendering. It feels like he could back off the realism a bit and save a ton on the processing. I'm impressed that he's rendering the entire scenes though.
Tlaero
TheBrain wrote:Still, for a crowdfunding request I think it focuses too much on the graphics. We get little information on the actual type of gameplay, the scope, etc. Also, since it looks like it's the first time he is making such a game, it's hard to tell anything about his skills in writing and gameplay design. As many of us here on the forum know these skills are far from trivial and are vital to the success of a game. Otherwise it's just a slideshow of pretty pictures.
I feel like a small demo rendered in standard DAZ would have been much more useful for a potential backer. Then the comparison to pictures rendered with LuxRender is easily made (something like "The demo now looks like this, but it could look like THIS if you back my project"). But I guess we'll see whether this game comes off the ground.
tlaero wrote:http://www.tmvoyeur.com/
Looks like he's using DAZ characters, but upping the rendering. It feels like he could back off the realism a bit and save a ton on the processing. I'm impressed that he's rendering the entire scenes though.
Tlaero
TheBrain wrote:tlaero wrote:http://www.tmvoyeur.com/
Still, for a crowdfunding request I think it focuses too much on the graphics. We get little information on the actual type of gameplay, the scope, etc. Also, since it looks like it's the first time he is making such a game, it's hard to tell anything about his skills in writing and gameplay design. As many of us here on the forum know these skills are far from trivial and are vital to the success of a game. Otherwise it's just a slideshow of pretty pictures.
I feel like a small demo rendered in standard DAZ would have been much more useful for a potential backer. Then the comparison to pictures rendered with LuxRender is easily made (something like "The demo now looks like this, but it could look like THIS if you back my project"). But I guess we'll see whether this game comes off the ground.
game player wrote:tlaero wrote:http://www.tmvoyeur.com/
Looks like he's using DAZ characters, but upping the rendering. It feels like he could back off the realism a bit and save a ton on the processing. I'm impressed that he's rendering the entire scenes though.
Tlaero
If you don't mind me asking, what do you use to create the background and characters in your games? I have been wondering about Daz but concerned if you can make a standard Daz character look different enough to serve as many different characters. I guess my question is how much can you change on the standard Daz character? Different hair color and eyes certainly don't make for a different person. As you can tell, I know next to nothing about Daz. Thanks for any input or suggestions on the options to use in making background and characters for my game.
Eligarf wrote:From the site:
That said, I see a tremendous amount of potential here, and sent the guy $20 in hopes that it turns into something worthwhile. You have to start somewhere, after all. And I am perfectly willing to support anybody who is going to give something like this their best effort. I certainly don't have the talent that is required, or the patience, and I appreciate those of you who do.
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