Synthus wrote:With respect, I can only assume that you haven't kept up much with more recent games. It doesn't take a very technical comparison to reveal the massive gap in graphical capabilities between current mid-range PCs and consoles. Consoles are highly specific and very outdated computers for the out of pocket/people without the cognitive ability to build and maintain a decent PC on the cheap/social gamers who prefer a casual sofa co-op experience. The limitations of the console (a major one is an ADHD target audience) make it a pain in the ass to develop for if the game doesn't have explosions of gore every two seconds or some cutesy deformed avatar who does pointless things on screen.
That's not completely true. The PS3 is a notorious pain in the ass to develop for. The 360 only gets that title because it's a pretty ancient PC: you don't have to mess about with newer tech nearly as much. That's not even getting into mods, an area where the PC completely steamrollers any console around.
You'll note that very few of these games are worth playing. They're usually some variation of 'ESTABLISHED FRANCHISE (N)' or 'GENERIC LAWNMOWER SIM' or 'VARIANT OF DANCE DANCE REVOLUTION'. When was the last time you saw console devs stretch themselves and make something unique? The last one I can think of offhand was Psychonauts, and that didn't do terribly well.
I beg to disagree. People have been heralding the end of PC gaming for years now. It hasn't happened, and if anything it's going stronger than ever. Pirates are an unavoidable risk, they come with the territory when you decide to develop for the PC. Making the loyal customers jump through hoops to mildly inconvenience any pirates is ridiculously stupid, and as you said it's politician's logic.
The difference you're referring to is mainly caused by the fact that the major consoles are 5 or 6 years old at this point and are beginning to show their age. However, I will grant you that the PC is a much easier platform for indy game developers. I was thinking more of the difficulties of creating a game that works with multiple (slightly different) operating systems, different video cards, and so on. The hardware on the consoles may be obsolete, but at least it's predictable.
Very few mainstream commercial games on any platform are original these days. The problem is that the budget for A-list games has increased to the point where most won't make a profit unless they're number 1 on the sales chart. The original Wing Commander started that with its million dollar budget (which it wouldn't have made back without the addons). The result is that most publishers won't risk anything that's not a proven concept (or a ripoff of a proven concept).
However, I think the most depressing thing you said was "Pirates are an unavoidable risk, they come with the territory when you decide to develop for the PC". I can't really argue with the truth of that, but it's extremely sad that we've reached the point where game publishers have to accept the fact that more people are going to steal their game than are going to purchase it legally. While I don't buy into the argument that every pirated game is a lost sale, it's inevitably going to decrease the profits on a PC title (and as mentioned, most games aren't profitable to begin with), which to me is a reason why publishers would prioritise console games.