by J_I » Wed, 11Oct12 16:25
I have to agree with the others that the game is too easy - or at least too straight forward. Personally, I don't like brute force guessing games, but some extra complexity would be nice. On the plus side, I like that you make your own graphics. It's nice to see some fresh pictures rather than graphics ripped from hentai games.
Here's my major criticism, though:
I know that in most erotic games, there is some suspension of disbelief. Everyone is okay with falling into bed with each other due to situational circumstances, and that's fine. But if characters cease to respond to stimuli in some reasonable way, they aren't characters. They're just pictures that do whatever is needed for the action.
Why does Roberto follow her into the bathroom? It seems extremely arbitrary at the time. Why does she respond so casually to it? I'm sorry, but if you follow a woman you've just met into the bathroom and start showering her with compliments, she is probably going to be terrified. But because she doesn't have any solid personality of her own (in fact, I honestly can't remember her name), she just rolls with it because that's what the game needs.
I guess what I'm getting at is this: You can find animations of sex easily on the internet, but in a game, you have time to either A) build things up with the complexity of the game mechanics - i.e. strip poker, etc. - or B) establish characters - or just a character, as in Chaotic's game, where the protagonist is silent - that have an allure and interest of their own so that the eventual payoff is bigger.
If a game doesn't have either of those things, it's just empty clicking until you get to see some sex animations.
Sorry if this sounds rough. I'm not trying to rag on your game specifically. It's a problem across the genre. I like what I've seen of your stuff, and I hope you continue to make games. The scenario in this game just zeroed in on something I had to get off my chest.