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Re: A tool to help write "Virtual Date" games

Postby ILSWriter » Sat, 11Aug06 21:26

Are you talking about the nuns one? Did you get the feedback I sent you on it?


No, the nuns are done. I did get your input and used it. Thank you very much.

I am using the animation feature of your program in my newest story, "A Very Private Club" Go to my site and bring up the story. In only about the tenth frame where they are talking about surfing, I use the animation feature for the first time. Then when they talk about watching a volleyball game and when they talk about playing pool. I also use the feature when they are getting their bodies painted.

I am getting some heat about the little girl playing pool. I think she is kinda cute but I may take her off the table. What do you think?
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Re: A tool to help write "Virtual Date" games

Postby Greebo » Sat, 11Aug06 22:13

Spoilsports! If she's enjoying herself, let her play, as long as she's not likely to damage the cloth.
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Mon, 11Aug08 06:36

I think having the little girl in the story at all is asking for trouble.

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Re: A tool to help write "Virtual Date" games

Postby smokindavis » Fri, 11Aug19 20:58

Thank you for the Adventure Creator Tlaero. I just finished the three tutorials. They were very easy to follow and I feel much more confident with the game creation process. Now I just need to work on the pictures.
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Re: A tool to help write "Virtual Date" games

Postby Super » Thu, 11Aug25 03:06

Hello... I am interested in trying to code a "date" game, but in order to do so, I need to have visuals. I tried downloading Dax Studio 4, and I tried to play around with the models... But I couldn't seem to find any way to even import the Victoria 4 model into the program, and it wouldn't show any of the stuff I downloaded in the "My stuff" tab on the left... would anyone by any chance be able to explain how to import stuff into the program and be able to use it like the built in stuff... or would there be a better modeling program for a noob like me?
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 11Aug25 03:51

I'm glad you found the tutorials useful, smokindavis. If you have any questions, feel free to post them.

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Re: A tool to help write "Virtual Date" games

Postby Super » Thu, 11Aug25 17:50

Concerning my last post, I have decided I can't model anything, let alone something sexy. Thus, since I merely want to try to develop the game path, I will be trying to use other art for a established character. I have written the path and stuff, so I am thinking that I should be able to progress fairly quickly... not sure though.

Regardless, I have two questions.

1. When I drag a hit area, every time when i load a new screen, it scrolls down to the bottom right and never stays exactly where I dragged it. I think it may have something to do with my desk surface but I doubt it. Do you have any info on that?

2. Also, how do I change color of a text box? I assume it has to do with Hex Codes, but where do I put it? ... Nevermind, figured this one out >_> <_< In fact my first question seems to be somehwat fixed. Hm. Well, anyway
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Re: A tool to help write "Virtual Date" games

Postby pH Cockatrice » Fri, 11Aug26 10:34

Superawesomemans wrote:Hello... I am interested in trying to code a "date" game, but in order to do so, I need to have visuals. I tried downloading Dax Studio 4, and I tried to play around with the models... But I couldn't seem to find any way to even import the Victoria 4 model into the program, and it wouldn't show any of the stuff I downloaded in the "My stuff" tab on the left... would anyone by any chance be able to explain how to import stuff into the program and be able to use it like the built in stuff... or would there be a better modeling program for a noob like me?
I've been using the tab on the right. I'm new to this myself, but DAZ seems really oddly organized.

There are some guides online, try these pages and others by the same writers:

http://artzone.daz3d.com/wiki/doku.php/ ... figuration
http://mtdremer.hubpages.com/hub/Create ... DAZ-Studio

And read the readme's!
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Re: A tool to help write "Virtual Date" games

Postby Super » Sat, 11Aug27 22:42

Thanks, but at the moment I'm just trying to get a hang of the story sequencing, so I'm using premade images for now... Maybe if I decide to do another one I'd try to learn modeling XD

Now, a question. When you're at a "hub" and want to select in which order you do things, is there a way of making it so certain "Areas" don't appear if you already clicked them? For example, if you already went to the bar, is there a way to delete said area from the hub page without having to create another page entirely? If not, any chance you'd want to add that in the next update or so? Also, what would you say is the best way of handling only being able to go to one place once on a world map?
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Re: A tool to help write "Virtual Date" games

Postby pH Cockatrice » Tue, 11Aug30 21:50

Superawesomemans wrote:Now, a question. When you're at a "hub" and want to select in which order you do things, is there a way of making it so certain "Areas" don't appear if you already clicked them? For example, if you already went to the bar, is there a way to delete said area from the hub page without having to create another page entirely? If not, any chance you'd want to add that in the next update or so? Also, what would you say is the best way of handling only being able to go to one place once on a world map?
The Ariane dating game has that functionality in its scripting, so yes. I could reverse-engineer it, but it's not something I'm going to try to explain in a board post.
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 11Sep01 06:59

The common way to do this is to have a variable that says whether or not you've been somewhere. When the player goes places they shouldn't go twice, check the variable and kick them out if you don't want them to go back.

You could also have multiple versions of the main hub and choose which one to load based on variables as well.

How comfortable are you with Javascript? I give you the ability to run a function before the page loads, so with a bit of coding, you can do just about anything you'd like. If you're not comfortable with the code, let me know and I'll walk you through it.

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Re: A tool to help write "Virtual Date" games

Postby HedOut » Sat, 11Sep10 17:57

It is a pity that your tool does not understand the Cyrillic alphabet. This can be fixed?
(sorry I do not speak English)
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 11Sep11 06:54

Hello HedOut,

I've never tried that. What happens when you input Cyrillic into a text box? Does it show correctly on the screen but then generate incorrect HTML?

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Re: A tool to help write "Virtual Date" games

Postby HedOut » Sun, 11Sep11 17:37

Hello again
is not displayed correctly Cyrillic, have to fix in another editor (sorry, wrote a translator)
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 11Sep11 23:14

It looks like I'm outputting the text in ascii instead of unicode. What happens in adventure creator? Does it show correctly there?

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