by tlaero » Thu, 11Jun02 05:18
Nice improvements, gamebp. I like the faster moving cards. And, either I was wrong about the "push" situation or you fixed it, because it's working correctly now.
The distortion on the cards is not an IE9 issue. I see it in Firefox as well. It looks like you tried to make the upper left corner of the cards look like a light is reflecting off of them. That makes the number a little harder to read. It's not as big a deal now that the cards move faster, though. Before I tried to read the cards while I was waiting for the animation to finish. Now I don't need to.
Now a gameplay issue. The mechanics of the game are such that, as soon as you get below $1000, you're better off starting over than continuing. If you go down to $400 and fight your way back to $1000, you really get nothing for it. On the other hand, if you go down to $400, restart, and THEN earn that $600, you're rewarded.
What if you changed the mechanic to one where you use your money to pay for her to progressively strip? Right now, you go to the first stage of undress when you get to $1200, but go back to fully dressed if you fall below that amount. You might consider this instead:
The player starts with $400. At any time, he can spend $400 to go to the next stage of undress. The $400 is taken from your winnings, but losing money doesn't make her get dressed again (unless you restart).
That way the player has more interesting choices. I've got $500, do I see the next image, drop down to $100, and possibly lose, or do I wait until I'm up to $700 to give me some buffer? Etc.
Tlaero