by Salamandastron » Thu, 09Aug06 16:17
1. Like everyone else mentioned, the English is pretty bizarre. Sometimes, I wasn't really sure what the choices/responses were supposed to mean. Simple solution - next time, before compiling the game, just send the text to a native English speaker and get them to edit it for you. I'm sure there are even some guys on this forum who'd help you out.
2. In the 2nd scenario (the bar), you end up doing a lot of talking and correct choice selection, and then end up paying for the girl. That's somewhat a turn off - if the player is going to put in all that effort, might as well make him seduce a regular girl at the bar.
3. Continuity. In the plane, the stewardess tells you to meet her in the bathroom, and the next scene has them on a bed. What kind of luxury airline is this?