by Tjommi » Sat, 09Oct17 21:09
I have to agree with most of the feedback that's been given so far. Graphics is lovely, still graphic is flawless, animation( interaction call it what you will ) not so much. I realise that this is very hard to do and creates tons of extra work, but the static and unnatural movements were acceptable in your first games, but now you have proven that you know what you are doing, and at that area I feel you are taking the easy way out.
I gotta say that I when it comes to the girls faces, this is perhaps the best work that I have seen in a noncomercial setting like this or in a product you have to pay for. Simply stunning. The new idea here where you introduced the hotspot-fly was genious. I allso liked the tip indicator that you added down at the bottom right corner. These are clear improvements from previous games.
I made a point to myself out of not going to the forums to get a walkthrough, and I got to the scene in the barn I think where the bimbo is exploring the salesman nether region. the problem when you get control over a hand, is that you have no idea where the cursour( target area ) is. for example I got a reaction ( a groan and the dick jumped ) when I touched it with the nails downwards and up, but I though I pretty much had no idea how to fill the pleasure meter, and since I had no idea where the cursor was finding it got way more troublesome than neccesary.
Again it's the pauses in the games that really get to me, and seriously decrease the replay value, as you get more and more pissed off at having to wait. I never finished their previous game because of that very reason. Seriously, these games need to give the player the option to watch the slow sequences ( as you would to the first time you play the game, ) or do skip em, ( as you would want to do if you play the game again, or continue from another session.)
I am not gonna go into the discussion if this is their best game or not, because matters like dialogue settings and scenarios is very hard to jugde on a common ground. What get's me exited and engagded may very well be the same thing that turns you off. At least here they try to make a setting, and they take the time to write a story.
Congratulations on your new game. I liked the idea and the graphics. The overall impressions that I got here is positive.
On a scale from 1-10 I would give this game a solid 7. And is here I think I really make clear what I feel about this game. Allthough I have spendt most of this posting about what I feel could have been done better, all in all this is really good work. The critisism that I got in this article is what is deducting those 3 points and keeping it from getting a perfect 10.
I am really looking forward to your next release.