Venona Project Episode I by leonizer

Complete and totally free games (the author can request a non-obligatory financial contribution in thanks or to help him to create new game)

Re: Venona Project Episode I by leonizer

Postby astringues » Wed, 10Jun23 16:03

I think it's a way better game than Jordan 500 : sex scenes are interactive (a la meet'n'fuck) and graphics are awesome as usual.
Maybe the gameplay is too easy, but who cares as it make the nude scenes come more quicky :-)
Thanks a lot for this one, Leonizer, congratulations and good luck for episode II (just hope it come soon)
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Re: Venona Project Episode I by leonizer

Postby Thrain » Wed, 10Jun23 19:09

I dislike game when I get all rewards on my first attempt: No challenge is no fun.
That why I prefer Jordan 500.

Moving in game is too slow. Same problem than car driving in Jordan 500.

I really like interactive way of visiting Kyle's flat. That remind me, good old adventures text based, with a really interesting interface.

Graphics are really good as usual.

I hope that second part where more challenging (= more ways to explore, several "ending", hidden/optional reward).
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Re: Venona Project Episode I by leonizer

Postby JMA » Wed, 10Jun23 20:24

None noway endings. Very good job. Congratulations [img]images/icones/icon7.gif[/img]
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Re: Venona Project Episode I by leonizer

Postby El » Wed, 10Jun23 20:29

I also think the game is too easy and the gameplay is very slow. Futhermore I dislike the point of view. Instead of the bird's-eye view you should design you game like the old point-and-click adventures. Maybe this would also quicken the gameplay.
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Re: Venona Project Episode I by leonizer

Postby Jiimbojones » Wed, 10Jun23 22:24

Pretty cool game.

If I had one thing to change for next time it would be the controls. I really don't like the up button meaning forward when the game uses a bird's eye view. It would be better if pushing Up made the character move up.
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Re: Venona Project Episode I by leonizer

Postby json.err » Thu, 10Jun24 10:29

Graen wrote : Using both IE and Firefox I always get redirected to a blank white page. :(


Graen if I will enter correct login and incorrect pasword I will get blank page. So I suppose it's your case.
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Re: Venona Project Episode I by leonizer

Postby Graen » Thu, 10Jun24 13:06

json.err wrote :

Graen if I will enter correct login and incorrect pasword I will get blank page. So I suppose it's your case.

Weird... thanks for the info, json.err. For some reason it finally started working again. :/
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Image graenwerks.blogspot.com
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Re: Venona Project Episode I by leonizer

Postby maintpuke » Thu, 10Jun24 22:38

Thanks, I figured it all out OK, I like the way you are working out a better plot, I played on Firefox and had no problem, played 5 or 6 times to get all four case #s. I liked the basic interruptions like get the toothpaste, mop the floor, turn the air up and down. I could follow it well. thanks again for making a game to keep me busy again. you are getting better and better. And faster. lol again thanks.
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Re: Venona Project Episode I by leonizer

Postby SquallLion » Fri, 10Jun25 03:42

Graen wrote :
At least when you turn the computer on, some music should play and either loop, or fade out.

music?
*i've not music!

nothing
mais que fait la police ?
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Re: Venona Project Episode I by leonizer

Postby lydia » Fri, 10Jun25 05:35

The game reminds me a great deal of the early sims game. The viewing perspective was mostly the same. Also the aspect of not being too sure of what one was suppose to be doing or what to do with what one did find available.

As stated by many, the player is hard to move around. Some of the rooms aren't very clear as to what they are suppose to be. For example, I went to the room in the middle of the apartment for the bedroom scene only to need to go to the other end to find the girl. The entrance to this 'extra bedroom?' also wasn't very easy to find. Perhaps putting in doorways to mark the entrances more clearly?

Having to address all the actions before the girl shows up limits the endings that could be possible. Say that you have the player do a core number of actions plus some optional ones that allow for different scenes.For instance, if the wine isn't found, the girl will go back to bed with him. But if he forgets to put away the boxers, she isn't too drunk and cares that he's a slob. So she leaves the apartment and he's stuck with a cold shower.

The sex scene wasn't very interesting. The dialogue needs some work. The interactive hand could be more interesting if it was part of a massage that he offers to give her. But have the player be given the option to talk with her to learn more about her in the living room first. This could increase a trust factor that means she'll let him do more than otherwise. Also, this would allow for him to learn what to talk to her about. Perhaps discover she loves to be kissed on her neck. That her feet are ticklish. So attention to them to a point is a good thing but taken too far he ends up with a bloody nose because she kicked him when she was out of control from the tickling.

Some forum members must be in utter shock that a game maker actually dares to share a game that is still in demo mode.
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Re: Venona Project Episode I by leonizer

Postby SupaFly » Sun, 10Aug01 21:55

no vol 2?
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Re: Venona Project Episode I by leonizer

Postby Fr33_M1nd3r » Mon, 10Aug02 16:46

can´t wait for the next part


how do u get so much ideas? =)
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