Zigmut wrote:Hello to everyone,
No, I'm not dead, I still expect an update from the rags program but nothing for more than a year (like me!), my game becomes too big (or my code is so crappy) it's still unusable in its current version.
So I picked up (from scratch) the development of the game using a new engine, it allows easier updates and is less heavy (it also has the advantage of running under macos, Linux and android but I haven't tested).
In short, let's go on the first post to download the torrent of the game and have fun.
This is a multilingual version, so English is in
Woot! glad to hear you're ok. After tangling with Rags for almost a year myself I can say its definitely not you, its Rags. I found likely every bug you could imagine. 3.0.59 would not remove media from the game properly, I actually had a 300mb completely blank game when I figured it wasnt downsizing when I removed stuff. Weird bugs would show up for some people but not others, and the logic of A>B>C>D kinda things was not there unless you really broke down the script into little bite size triggers. ie dont expect it to do A then do B based on A via the same command, unless you set it up through a timer. I even broke a test game when scripting in combat to a point that rags didnt even recognise it as a rags file.
Also the non-customisation of the UI got to me, my eyes cant handle staring at a bright screen, QSP at least can be customised as you have obviously noticed since your UI is not blinding white at first. *hint hint* (unfortunately its not allowing font or background colour changes my end)
![soleil [img]images/icones/icon13.gif[/img]](./images/smilies/icon13.gif)