I read through the last 34 pages and want to comment on few things. This is probably going to be pretty long. I'll start with a explanation of my own comment on the previous page. I wrote that I don't like the game mechanics.
Game MechanicsThere are two ways to influence the story. First you can choose what to say in a scene, second you can also click on hidden areas of the images. I dislike these mechanics, especially the last one. It reminds me of something that was generally frowned upon in old point & click adventures. Back then you sometimes had to click on a certain area of the screen to interact with is. The bad part was that this area was especially small, consisting only of a few pixels, and there was nothing indicating that you could click on this area. I find this just frustrating. It is not that bad in your games, as the areas to click on are large and easy to find, but still at the core this is something I don't like.
The reason is, that I can only try different areas by chance or vague guess. It would be better if I could find these areas somehow logically by carefully reading and observing. That would make me feel like I have fair chance. That is probably not something you can do in your games, but I really would appreciate if there was a standard option to highlight the action areas. I currently have to change the game files to achieve this.
The dialog options have the same frustration factor for me. I don't necessarily know beforehand where they are leading or what I have to achieve. Of course if I exactly know what is going to happen before I click some of the fun goes away. But for example the lewd path overdoes it a bit and is especially bad. While playing I find out, that I can get lewd points, so I try to get more and see what happens. What happens is that I get to a game over screen that explains me what I should do to succeed. That's not fair. I should at least get a chance to avoid the failure in the first place. To make it a game mechanic that the player has to fail before he/she can play successful is something I really dislike. Especially as I never really have a chance fully understand how the lewd path works. The principle to solve this is mostly trail and error. I have to go through the same scenes and game over screens again and again until I found out how to do it right.
On a scale of 1 to 5 I'd give RfJ 0 points as a game. Luckily everything else about RfJ is way more important to me and it gets 6 points on the same scale.
To me the game is more a interactive novel. The strong and important parts are the writing and how the story is presented visually. All in all I really love your work. I would not miss anything if you reduced the gaming part and instead tried to perfect it as a interactive novel. Ways to improve the situation for me would be to add save points. Every start of a chapter or any scene that has replay value should be unlocked during the game. Later I want to be able jump to the scene and start my game from there, to be able to read the complete story.
Marc's BackgroundThere are a few posts talking about Marc's background and that we know too little about him. I don't feel the same, but nevertheless it would be cool if there were a few scenes that introduced us to Marc before the action starts. Giving us a broader view of his hobbies and his love for music for example.
Is Marc realistic?A lot of things where said about Marc being realistic. Often the focus was on what Marc did and a normal/average man would do. I don't want to read stories with normal and average people. First this would make all characters in every story the same average person, second it would result 1500 renders of Marc sitting in the courtroom watching trials 9 to 5. Of course we want the people to be more interesting and unusual. Nobody wants Darth Vader to say: "The force is average/not present with him". That would be more realistic but not really make a good story.
To me Marc is 100% realistic because I can completely identify with him. That was for me the most shocking about this story. From start to end I can play Marc exactly like I would have acted in real life or at least like I would want to act. For example the scene with Sarah and Sylvia in the beginning. I'd always show descent behavior towards here. I'm the last one to stare or take a closer look at a woman, even if she is showing a lot. I'm simply pretty uptight here and if I'm not sure that she is OK with it, I'll keep my eyes off of sensitive parts. In general I at least try to treat people with respect no matter if man or woman (but especially extremely hot women like Sylvia

).
Also, if I learned that the drummer of my favorite band has lost all hope in men (which also means in ME) then of course I'd go a long way to do something about it. I'd assume there are terrible scars on her soul caused by very bad experiences with men. I couldn't look at myself in the mirror if I'd pass on a chance to do something about it or if I managed to even make the wounds worse. Especially if all I have to do is sit still for a while, be a nice guy and watch two beautiful women. It would also help that I'm rather shy and the situation pretty strange. Another plus is that lesbian sex is not that interesting to me.
Is Marc weak?There was a lot of discussion about Marc being weak. I don't think there is any reason to assume he is weak. At least I can not remember a scene in which he shows a weakness. I instead see him move through this adventure like unstoppable charming force, dragging his crush Jessica out of the bar back into her life, his arms, the studio and back on stage where her happiness lies. Along the way he gets blowjobs, strips and sex from her. I can totally understand that Tlaero thinks that he is quite successful and important for the story.
This is a pretty wild ride for him within just a few days and he takes it pretty calm and with grace. I have a image of him as mentally pretty strong and balanced. It is not necessary for him to waste his strength drumming on his chest. Instead he waits at the river until he hot chick swims by to fish her out. He gets what he needs with patience, empathy and kindness. That is definitely not manly be common standards, but I think it is admirable and pretty cool. I too don't see what he could have done better through the whole story.
I have several topics left, but it is already way too late, so I'll end this here. Its probably also getting too long.