I played version 1.2. I'm not sure if some of the technical issues were fixed in 1.3.
I like that the POV character is a woman, and I really like that she's black. It's very cool to see people pushing the boundaries here. I also very much like the tension with your character wanting something she can't have and trying to decide between her long time friend and her desires. It's also very cool that there are very real differences in outcomes depending on how you play. You can end up with no growth, with anti-hero growth, and with character growth (and two others I haven't found yet). Very cool. I think it's downright innovative that the character who grows and changes is the POV, not the one you're trying to date.
Something I grappled with, though is whether there is anything about the character, besides the skin tone, that makes her black. Granted, this is an erotic game. It doesn't have to be about racism, etc. But if you changed the color of her skin, would anything else need to change? If the answer to that is "no" then was there really any point to making her black? I can see an argument that, the fact that I find it remarkable that she's black is itself a problem with society, and that games should have characters of various races in them to reflect reality. I can get behind that. But it feels like more could have been done with her characterization. (Of course, my detractors say the same thing about my characters, so this may be the pot calling the kettle ... well you know.)
As for her gender, it felt a bit off. She really felt more like a male than a female to me. Yes, there are sex obsessed, always horny females out there. But, if you're going to put one in a game, why not just make her male? It's unquestionably a challenge to write a female character that men want to play. And you have the serious problem (for gameplay) that a woman can get a man to have sex with her at the drop of a hat, so the game's challenge can't be finding a way to have sex. I thought you set the challenge up pretty well by making her after forbidden fruit. Very well done there. And I thought you showed the "easy to have sex" aspect well too. But it felt like if you reversed the genders of all of the characters in the game, very little of their characterization would need to change.
Gameplay wise, I found it very hard to understand what choices had which, if any, effects. For instance, when you wake up in the hotel and decide whether you take a shower first or Celina does. I've played both ways and, if the choice mattered, it's not clear to me how. In other places, there are things you can say that seem really rude, but again, I've played them both ways and don't see the effect. I don't know if I want a visible point system or more defined reactions to my actions or what. If the challenge is "figure out from context provided in the game how to act," that's cool. If, on the other hand, the challenge is, "Play n times trying every combination until you stumble across the various endings" it's less so.
I'm not much of a fan of the hit targets being displayed on the images, but that's a style thing. I know some people really want that.
For me, the hamburger menu didn't work, (I'm playing in Edge) so I couldn't save or restore the game.
And you desperately, desperately need to compress your images. 250M for 350 images is outrageous. Save one of your images at 70% quality, do a side by side comparison, and I defy you to tell me which is which. But the 70% image will be around a tenth the size of the full one. Even if you did 80% quality, your images would be a fifth the size. That's 1/5th the bandwidth on your server. 1/5 the time for your customers to download it. 1/5 the space on your customer's hard drives. And, frankly, it's the difference between being able to play this on some tablets and not. There's a tool in the Adventure Creator distribution that will bulk compress all of your images for you. I'd be happy to explain how to use it if it's not clear.
Tlaero