by lydia » Fri, 10Jun25 05:35
The game reminds me a great deal of the early sims game. The viewing perspective was mostly the same. Also the aspect of not being too sure of what one was suppose to be doing or what to do with what one did find available.
As stated by many, the player is hard to move around. Some of the rooms aren't very clear as to what they are suppose to be. For example, I went to the room in the middle of the apartment for the bedroom scene only to need to go to the other end to find the girl. The entrance to this 'extra bedroom?' also wasn't very easy to find. Perhaps putting in doorways to mark the entrances more clearly?
Having to address all the actions before the girl shows up limits the endings that could be possible. Say that you have the player do a core number of actions plus some optional ones that allow for different scenes.For instance, if the wine isn't found, the girl will go back to bed with him. But if he forgets to put away the boxers, she isn't too drunk and cares that he's a slob. So she leaves the apartment and he's stuck with a cold shower.
The sex scene wasn't very interesting. The dialogue needs some work. The interactive hand could be more interesting if it was part of a massage that he offers to give her. But have the player be given the option to talk with her to learn more about her in the living room first. This could increase a trust factor that means she'll let him do more than otherwise. Also, this would allow for him to learn what to talk to her about. Perhaps discover she loves to be kissed on her neck. That her feet are ticklish. So attention to them to a point is a good thing but taken too far he ends up with a bloody nose because she kicked him when she was out of control from the tickling.
Some forum members must be in utter shock that a game maker actually dares to share a game that is still in demo mode.