Mortze's and my next game is called "Finding Miranda" and I'm getting to a point in the design of the game where there potentially, the player could choose which date they want to go on. I see two paths before me.
1) In a single play through, the player can go on both dates. (No real choice, less "agency")
2) The player chooses the date, but can go on only one in a play through. (More "agency," but you have to play multiple times to see everything.)
In general, people have liked the games I've made, but there's always feedback from some that they want more choice. The balance of choice, though, is that you need to replay the game and go through content you've already seen again in order to see the parts you missed the first time.
I'm looking for your opinions on this. If there are two different dates, is it better to have the option to choose which one you're going to do or to do both in the same game? If you choose, you'll miss the content of the date you didn't choose unless you play the game again. If you do both, you lose the option to choose, but don't need to repeat the early parts of the game to see everything.
I have opinions on which is better, but I'm interested in hearing what you folks think. As always, I reserve the right to ignore everything and go with what I want. But I'll at least listen and think about it. Both votes and text replies are useful.
Thanks,
Tlaero