tlaero wrote:I guess one woman's sweetheart is another man's weakling, but that's okay. I'm getting some useful feedback here.
What I'm taking away from all this is that people want the option to make more choices in the games, even when those choices ultimately lead to failure. For instance, it would have been pretty easy for me to give the options to have Marc refuse to go to Sylvia's, walk out when he saw that Sarah was baiting him, and walk out when Sarah and Sylvia started going at it...
It seems to me that it just may not come easy to you to create male characters that are believable, at least to me. I frankly don't understand much of what you are saying in this message
![smile [img]images/icones/icon10.gif[/img]](./images/smilies/icon10.gif)
. It looks as if sometimes, men appear to you as some sort of foreign creature that acts in a whole different way than women, at times utterly incomprehensible.
So let me ask you a question. Say that you are a woman and there is this couple that you know that you find very hot - the gender composition of the couple is irrelevant, it can be FF, MF, MM, whatever. In any case, said couple invites you to their place, they start making out and inform you that they are cool with you staying as long as you don't try to touch them. What would YOU do in such situation? Does it correspond to the behavior the PC has in your game? Do you really stay there completely passive and not even masturbating while the couple you have the hots for go at it?
The last problem the scene has is that there is no possibility for Marc to walk out. Is that what you conclude from all this conversation? Speaking for myself, I want you to tell me the story you want to tell me. If in the story you want to tell me Marc doesn't walk out of the room, I couldn't care less about whether you put that possibility there so that some people can properly lose the game at every possible stage. The real problem with the scene is that
there is no option for Marc to do what most people, whether men or women, would do when faced with such situation. Which I believe is some variation of, 'Ok, there is the don't touch rule which sucks, but let's see how I can get the most of this experience without touching them.'
I already had those paths from when he was too Lewd, so giving those options would have probably meant 3 or 4 more pages. In the end, they would have all lead to failure, because you wouldn't have gotten on Sarah's good side, so she wouldn't have invited you to sleep on the couch. So you wouldn't have enough good nor lewd points to get through the game. But you would have the option of being more manly, even if it meant failure.
Manly? And what is that exactly? Is having some initiative for something, manly? Should we assume then that not having initiative is 'womanly'? Because it can't be both right?

Let me quote here George R. Martin. Given that you guys are trying to tell stories, maybe there is something to learn from people that evidently know how to tell one. I think it's more or less universally agreed that the female characters of ASoIaF are very well done, even though GRM appears to be a dude. Answering a question on how does he writes characters that seem so believable, here is what GRM had to say:
http://www.telegraph.co.uk/women/womens ... inist.html'Yes, you're right I've never been an eight year old girl, but I've also never been an exiled princess, or a dwarf or bastard. What I have been is human. I just write human characters.'
I think this is spot on. He manages to write the Aryas, Cerseis and Daenerys simply by not making gender a factor that distinguishes the motivations of people. Men in Game of Thrones desire power. So do women. Some men are honourable, some are despicable. And so is the case for women. And at the end, everyone is flawed as we all humans are.
The women in your stories seem to have something of you. Ask yourself, is there something of you in your men? Would you in place of that guy do and say what he does and says? Would you be constantly passive without some initiative or ideas? If one is to judge by your women, one is led to think that you probably wouldn't.
Similarly, I could have pretty easily had Marc refuse to sleep on the couch. I could have had him say that a walk sounded boring and leave.
Is that what a normal person would do? Seriously, if you were Marc, in a situation in which a person you are attracted to proposes to take a walk, would you refuse say 'oh, this is so boring' and leave instead? That's not manly, that's idiotic!

Why should the considered options be illogical? Let's say that this person you are attracted to proposes a walk and you do think a walk is boring. How about proposing going to the movies, or to a theater or I don't know, karting! What a normal person would do in such a situation is to make a counterproposal that he/she prefers instead of just walking and that he/she thinks the other person would enjoy as well.
I could have had him decide not to go over to Jess's the next day because he didn't want to seem desperate.
Again, what is he, 16? Do you think "middle aged people" as he is described in game act like 'I will not go today because that would make me look desperate'? Everything is much simpler. You are attracted to this woman, you let her know. The next day, if you feel like it, you send her a message 'I'm doing such and such, would you like to come?' or she sends a similar message, or none of you sends anything. I would say that adult people understand in general that after one meeting, people are not so invested in each other that they can't afford a rejection. Going over Jessica's is not the issue, what makes him look desperate in game is his repeatedly implying that she is out of his league. Have you ever told a guy that you are out of his league? And the good thing is that changing this aspect does not involve introducing a big bunch of dead ends.