tlaero wrote: ...
Marc is, in my opinion, the most desirable guy I've put in any of my games. I actually reduced the interactivity in the game so that you guys couldn't screw up how awesome he is. (-: He's not an action star, but, frankly, that's not what women ... well, at least me, want in a man. He's so supportive, and understanding, and sensitive... That kind of stuff matters (to me, at least). Jess was going to drink herself to death, and in the course of the game, Marc basically saves her life. As she said, he's her hero. He'd be mine too. ...
Mmmm .... thinks about how i view my self .... I would try and claim copyright of my real life image .... " okay so i am not a court clark but that is not to say i dont like some heavy rock now and then though " but seeing as I like Marc just the way he is and my first playthrough was as I said before "my first play through score of 72 and certainly no more than 80" i feel rather pleased ....
I love games with the main POV male character being a nice guy .... even if they appear weak ... everyone has their own idea of who their "Hero" is .....
Then again I could be a fanboy of just awesome work.
![joyeux [img]images/icones/icon14.gif[/img]](./images/smilies/icon14.gif)
..... and "personally do not change how you do things ... Tlaero ..." it is fine the way it is ...
tlaero wrote: ...
Question for you folks. Would you consider the POV characters in these games to be stronger if I worked at showing their other interests? (Interests besides the pretty woman.) Is the concern that Marc is weak, or is it really that my characterization of him is? I could certainly put more effort into giving the POVs a more involved backstory. Would people like that more or less? On one hand, knowing more about the character could be interesting, but on the other, it would likely pull you farther away from him. The more you know about him, the less he's like you. I seriously don't know the answer to these questions and would love to hear opinions on them.
Tlaero
I do not know the answer to the above. Each work of fiction is in itself "a living work of art" so it really depends on the current work. You could end up making prequel games about characters just to you can provide back story. This would likely answer questions and provide a cause and event for characters behavior/quirks.
In terms of character design and creating personalities authors are likely to ask questions along following lines;
Does the character have main or supporting part in the story?
(for me if it is a main character then the following questions need to be considered)
Do I like the character?
(most likely yes or else you would not create them, but this really is to help you think is the character complete to how I imagine them? , or is something missing a little niggle)
Sometimes a character is created by an author , loved then hated or hated then loved .....
Is the character one dimensional? (mostly "yes" on supporting characters, and for main characters "no" unless you plan on a game series where you examine different personality traits in each game)
Does the character have some strange like/dislikes? ( events can always explain these )
Could you create a complete new game "prequel" just to cover a back story? (This and answers above ... well you get an answer)#
I am sure there are more questions .... but i think the above are the obvious ones....