Squeeky wrote:fleet, I've just found a few moments to look at this. I think it has been mentioned to you before, like with Shark's games, when a person makes a poor choice, could you find a way to back trace to a point prior to where the error was made? I realise that you have the save/load feature, you have certain variables in place which control the route that the story is taking, so can you not introduce a set of "labels" such that, eg, April is upset because Brad chose to date one of the other girls, and the read is transported back to the choices to either try to date the other girl or ask neither?
I've enjoyed what I was reading and seeing, but .... it is frustrating to have to go all the way back to Page 1!
Thanks for the feedback. I might do what you suggested on future games.
I'm
very surprised that you played and didn't do any saves. I put the save/load feature on almost every page to prevent a player from having to restart when he makes a 'wrong' decision.
I strongly recommended that you save fat every menu screen in my VNs.
I'll tell you a hidden feature that will speed up replays on this game (it's NOT in any others).
There's a complete walkthru for Brad's Summer at
Very respectfully,
fleet