Brad's Erotic Week (BEW) - S01, E07 (2017-12-04)

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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby juanmosa9 » Thu, 15Dec31 13:58

Great Story so far. Looking forward for new chapters
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Ripe » Thu, 15Dec31 16:06

artorawley wrote:My point wasn't that I "just want to see the content", it's that I would rather be rewarded for completing the most challenging path (the "perfect" one?), rather than having to play through every path. I'm fine with achievements, they certainly help track things well, I just don't care for the grind for the sake of the grind.

But what is the most challenging path? I mean, let us consider Natalie: getting Azumi to show you her little trick is currently required for so-called "perfect" path but wouldn't it be more challenging to achieve a relationship with her without using that trick?

Also, with game being only about 15% complete at the moment [and that's being generous] we still don't know for a fact that a path don't lead anywhere. In fact, considering you get a nice little "THE END" screen if you mess things up [I got one after completing a path where you chase Serenthia in the office because I didn't have enough points with any girl!] it's more then possible that some of the current bad path will lead somewhere as well in the future.

So I can't say I agree with you about rewarding completion of most challenging path instead of exploring every possible path through the game... I believe the system is fine the way it is.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Wolfschadowe » Thu, 15Dec31 18:54

juanmosa9 wrote:Great Story so far
Thanks juanmosa9!

artorawley wrote: I just don't care for the grind for the sake of the grind.
Yep, I get that. No worries mate, I understand where you're coming from. I've tried to limit the grind, but this early in the game, I'm sure there are sections that feel like they are grindish event though I've tried to ensure that every achievement has a purpose, including the Mastery achievements which seem grindish, I'm sure.

Most games I've played like this have 1 or 2 paths to success, and a lot of failures. I didn't reallly like that, so the base BEW game has about 40 paths to success on the storyboards, and with the 3 "expanson" girls that rockets up to close to 70 success paths. There are actually fewer failures. Even on the paths where you truly fail, such as getting too frisky in the first day in the office, are there for characterization and to help know the girls better. Different paths have different aspects of POV's on story situations, and show more characterization and exposition of the overall master story. Each girl also has their own master story. Finally, The pathing structure is hierarchical. There are four versions of paths. Corruption, Elite, Standard, Easy. These are listed from the least common to the most common. Each girl has exactly 1 corruption path, 2-4 Elite paths, and the remainder of their paths fills out the standard and easy. All of their paths are aligned to their own master story. Mess up too much on a Corruption path and you'll likely lose the relationship with the girl, a high risk, high reward path. Mess up on an Elite path, and you drop to a similar standard path. Mess up too much standard paths, and you drop to an Easy path. Mess up too much on an Easy path, and you will lose the relationship with the girl. Lose all the relationships (or the ability to start them in the first place) and you lose the game. Just as an aside, one of my personal favorite endings is on a standard path. Also, the "canon" ending for the universe is also a standard path.

Understanding each girls master story as it develops will help in the later stages of the game. I've tried to be very deliberative with the game, and everything is there for a reason, including signs on the wall, characters in the background, etc... In other words, as the author of the game, I'm not even sure it's possible to just reward the most challenging path or paths.

Ripe wrote:In fact, considering you get a nice little "THE END" screen if you mess things up
If the game's not over, you still have a chance. Most situations can be salvaged, even into very good results... Just like real life, some of the best paths have some adversity in them.

Image showing a possible future event if you get thrown out of the strip club by Ben. (Rough draft image)
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Ripe » Thu, 15Dec31 19:44

Wolfschadowe wrote:including the Mastery achievements which seem grindish

That reminds me, is there a reason there is no achievement for mastering Thursday office scene other then possible [eventual?] inclusion of Jasmine and/or Azumi in the game?

Image showing a possible future event if you get thrown out of the strip club by Ben. (Rough draft image)
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Is that Natalie?
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Wader » Thu, 15Dec31 23:12

Sorry, I know that this message is not related to the game ,pretty good game, It is one of the games that makes me most anxious (used google to make this sentence, so i tink it is wrong) but what is "Grind"?, my ENglish is not fluent so I don't understand some "expressions".
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby nezumi69 » Thu, 15Dec31 23:35

Wader wrote: but what is "Grind"?,


Doing an activity repeatedly in order to gain a reward or slowly progress to a desired outcome.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Wolfschadowe » Thu, 15Dec31 23:48

Ripe wrote:Is that Natalie?
Yep, picking her up (via taxi) after a short workday for a night on the town.

Ripe wrote:That reminds me, is there a reason there is no achievement for mastering Thursday office scene
It's there...but seems there's a bug keeping it from displaying. We'll get that fixed in the next patch.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Ripe » Fri, 16Jan01 00:20

Wolfschadowe wrote:
Ripe wrote:That reminds me, is there a reason there is no achievement for mastering Thursday office scene
It's there...but seems there's a bug keeping it from displaying. We'll get that fixed in the next patch.

Thanks... but that made me wonder, what will happen once Jasmine and Azumi get included? Will they add to existing achievements [possibly removing the achievement from our completed list] or will they have their own? Or am I thinking too far ahead?

Also, should we have "Pie Hole" achievement active and completed after just Emily and Faith? Shouldn't that be for completing the action with all five [or eight girls]?
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Stormy » Fri, 16Jan01 03:54

I like the new contents but I don't find the story is very interesting. anyway thanks for the update, I hope you will release the next version soon.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby artorawley » Fri, 16Jan01 12:05

Ripe wrote:
artorawley wrote:My point wasn't that I "just want to see the content", it's that I would rather be rewarded for completing the most challenging path (the "perfect" one?), rather than having to play through every path. I'm fine with achievements, they certainly help track things well, I just don't care for the grind for the sake of the grind.

But what is the most challenging path? I mean, let us consider Natalie: getting Azumi to show you her little trick is currently required for so-called "perfect" path but wouldn't it be more challenging to achieve a relationship with her without using that trick?

Also, with game being only about 15% complete at the moment [and that's being generous] we still don't know for a fact that a path don't lead anywhere. In fact, considering you get a nice little "THE END" screen if you mess things up [I got one after completing a path where you chase Serenthia in the office because I didn't have enough points with any girl!] it's more then possible that some of the current bad path will lead somewhere as well in the future.

So I can't say I agree with you about rewarding completion of most challenging path instead of exploring every possible path through the game... I believe the system is fine the way it is.


I was talking "perfect" by means of the points involved, by achieving the highest score with a girl. I understand that there are many different paths and personal preference will determine what each person's most desired path will be, but from a strictly "game" perspective I feel that the path where you achieve the most points (arguably by choosing the most "right" choices) would be viewed as the hardest path to achieve, and thus would be better suited to reward the player with a bonus scene, rather then just rewarding the player with the bonus scene by completing every single path. I don't mind you disagreeing with me, but I felt a need to clarify since it seemed you were arguing against a point I wasn't making.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby moskys » Fri, 16Jan01 15:28

artorawley wrote:
Ripe wrote:
artorawley wrote:My point wasn't that I "just want to see the content", it's that I would rather be rewarded for completing the most challenging path (the "perfect" one?), rather than having to play through every path. I'm fine with achievements, they certainly help track things well, I just don't care for the grind for the sake of the grind.

But what is the most challenging path? I mean, let us consider Natalie: getting Azumi to show you her little trick is currently required for so-called "perfect" path but wouldn't it be more challenging to achieve a relationship with her without using that trick?

Also, with game being only about 15% complete at the moment [and that's being generous] we still don't know for a fact that a path don't lead anywhere. In fact, considering you get a nice little "THE END" screen if you mess things up [I got one after completing a path where you chase Serenthia in the office because I didn't have enough points with any girl!] it's more then possible that some of the current bad path will lead somewhere as well in the future.

So I can't say I agree with you about rewarding completion of most challenging path instead of exploring every possible path through the game... I believe the system is fine the way it is.


I was talking "perfect" by means of the points involved, by achieving the highest score with a girl. I understand that there are many different paths and personal preference will determine what each person's most desired path will be, but from a strictly "game" perspective I feel that the path where you achieve the most points (arguably by choosing the most "right" choices) would be viewed as the hardest path to achieve, and thus would be better suited to reward the player with a bonus scene, rather then just rewarding the player with the bonus scene by completing every single path. I don't mind you disagreeing with me, but I felt a need to clarify since it seemed you were arguing against a point I wasn't making.


Well, I understand your point here. I also feel that this need to complete every single path, including the 'bad' ones in which nothing really seem to happen, may result a bit boring. Not everyone has the time or the willing needed to replay again and again, and sometimes it's difficult to find out what the hell are you still missing. It can be discouraging.
But you also have to understand that bonus scenes in BEW actually add to the story, so they can't be considered just as a regular bonus for 'succesful' players. There are so many paths available in BEW that the player have to follow at least a great range of them to understand how the game's world evolves depending (or not) on Brad's actions.
IE, the new bonus scene tells what happened at the bar on wednesday's night if Brad went to the stripclub after flirting with Emily at work. That means that a 'perfect path' (assuming your description of achieving the most points available) which starts with Brad going to the bar on Wednesday prevents the bonus scene to happen ,so reaching that perfect ending shouldn't trigger a scene that never happened. But, if Brad went to the stripclub instead, that 'bonus scene situation' will eventually happen, no matter what Brad does at the stripclub, but he would never know it unless he make certain choices on Thursday.

So bonus scenes can't be a prize for reaching the hardest ending because, in some cases, that hard ending isn't related to the bonus content. At the same time, that content explains something that the player, acting as Brad, doesn't know yet even after exploring all the paths available (you may have some clues, though), so it's kind of logic that bonus scenes only appear after completing all the paths. At that point, you have a whole vision of what had happened in every scenario and you receive a prize that explains something you have missed in some of them. But, as I said before, I understand that trying to get every single ending can be frustrating and discouraging for some players.

Happy New Year!
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby benedict » Fri, 16Jan01 18:18

Wolf, I have a question
Currently it's impossible to get a lap dance from Emily is you took Natalie to dinner on day 1. Is this intended? If yes - why any action taken by Brad, which has no relation to Emily, should have an influence on her willingness to perform something?
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby Ripe » Fri, 16Jan01 19:47

moskys wrote:So bonus scenes can't be a prize for reaching the hardest ending because, in some cases, that hard ending isn't related to the bonus content.

Not only that, but achieving the most points is NOT the hardest ending to get... getting the most points is so-called "Elite ending" but that still give you some room for errors. The hardest ending to achieve is so-called "Corruption path" where you have no room for error since you will have exact number of relationship points as the test require.

benedict wrote:Wolf, I have a question
Currently it's impossible to get a lap dance from Emily is you took Natalie to dinner on day 1. Is this intended? If yes - why any action taken by Brad, which has no relation to Emily, should have an influence on her willingness to perform something?

It's impossible if you tell her that you went out for breakfast with Natalie... because in that case Emily back out saying she didn't know you have a girlfriend. If you choose other options it should be possible to get a lap dance from Emily even if you had breakfast with Natalie.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby benedict » Fri, 16Jan01 20:07

Ripe wrote:
If you choose other options it should be possible to get a lap dance from Emily even if you had breakfast with Natalie.

I agree, it should be possible, but it isn't. Tried it on both Natalie corruption and elite paths.
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Re: Brad's Erotic Week - S01, E05 (2015-12-28)

Postby moskys » Fri, 16Jan01 21:22

benedict wrote:Wolf, I have a question
Currently it's impossible to get a lap dance from Emily is you took Natalie to dinner on day 1. Is this intended? If yes - why any action taken by Brad, which has no relation to Emily, should have an influence on her willingness to perform something?


Not sure if we're talking about the same kind of lapdance, but asking Emily about Faith instead of telling her you went to the stripclub should lead to a hot show.
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