Yes, "Player" showed up on more than one occasion in the text.
Unfortunately I was planning on grabbing the text after going through the game and then commenting. The Adrift 4 player has an edit mode option to allow this (which is done after seeing the text). Didn't realize Adrift 5 got rid of this option and changed it to choosing to transcribe straight to a text file (which is done before doing the actions). So I don't have anything to look at while I try to make comments until I run through the game again.
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This is a project thread... expect heavy spoilers outside of spoiler tags. Be forewarned.
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1. On the forum when you introduce the game you should mention that there are no graphics. It's an important decision factor for some people.
2. I believe the correct input to display the player's name in Adrift is
- Code: Select all
%player%
3. 'e' is auto-completing to 'examine' instead of 'east'. This is very bad. e/east is way too frequent a command to not work right (plus e for examine isn't even helpful, as most people type 'x' for examine). Not sure how to fix this, but it isn't good how it is.
4a. I feel like directions are underrepresented in the text. The game started with us in a bedroom and the description mentioned, among other things, that there was a bathroom door and a closet door. I spent quite a long time trying to examine, look, open... something with the doors, all to no avail. I could see from the map that there was an exit to the west, but all bedrooms have an exit. Had the game said that there was a bathroom door
to the west, I would have been much more inclined to travel that way (rather than mentally thinking of west as an open pathway and some other direction as a closed door to the bathroom). Instead I spent quite some time not being able to figure out how to get past/look through the door.
4b. This is a continuation on the bathroom door. If you, as a game creator, make mention of an object, that object really needs to exist. if there isn't a door that we can interact with, don't mention a door at all. Simply say there is a bathroom to the west. If you choose to mention a door, then there needs to be a door that can be looked at/examined. Functional or not, 'x door' could simply result in, 'A door on the west wall. It leads to the bathroom. You could venture that way if you desired.'
5. In the bedroom with Anna, the text describes her walking out of the bedroom, says she leaves through the kitchen, then proceeds to say she gets naked and starts to collect clothes to wear. The order is completely jumbled.
6. Making breakfast was a bit arduous. No good way to know which sets of commands are going to work at all. The worst for me was trying to get the oj into the cup. Among other problems with this task is the fact that you change which words work. 'take juice' does not work, only 'take orange juice' does. Yet 'pour orange juice' does not work, only 'pour juice'. Consistency in word choices is very important. (not to mention always helpful if other methods work... like 'put juice in glass') It's up to you how difficult you want to make the game. But so you know, doing non-standard tasks such as making a meal are going to create a lot of guess-the-verb type problems for many people if you don't
suggest terms used in game to the player.
7. It's still early, so I ignore a lot of unfinished things. That said, the description says that the player is walking around naked. Don't forget to give him clothes at some point. Apparently his step-daughter is used to it and doesn't comment, but I doubt his co-workers feel quite the same

8. Back to the bathroom, when I jumped in the shower, I first tried to kiss anna. Apparently that isn't a valid option at that point, but kissing her tits is (meaning the second yields results, the first doesn't). Might want to add in more commands that work at this location.
9. Some of the story seems like it might be turn-driven. This almost always causes some oddities. As an example, Anna didn't seem to be doing anything or talking much in the bathroom no matter what I did, yet leaving the bathroom and walking back in resulted in her saying more to me. It isn't a gamebreaker, but it creates some confusion as to what a player should be doing.
10. I'm curious where Heather takes her shower. There only seems to be 1 bathroom and she doesn't seem to be in that.
11. I'm assuming that the computers in Heather's room will be usable, but aren't yet. That said, the computer's description claims that "we" mostly do work on it. I question any storyline that claims a parent routinely sits in a teenager's room and uses a computer, let alone that such activity is needed for work.
12. As for rabbie's comment about mentioning Heather before we knew who she was... I had less problem with this than the fact that the intro said our wife was going on a trip and we would be left "all alone". Um, that's completely false. There is someone else actually living in the house with us the whole time. That's not alone. I would change that intro to address both my concern and rabbie's by saying that the wife is going on a business trip and we will be left to care for out step-daughter, Heather, all by ourself. This way, when Anna mentions Heather, we already know from the intro who she is.
Anyway, that's what I remember off the top of my head. I was trying to pick it apart more so than be gentle, just so you can see some possible issues. All in all the game was quite playable.