@BeanBean
As someone who is reading over paquito's English draft and suggesting changes to improve the readability, I should possibly do more than what I have. I'd agree with your stalls versus cabins comment, but paquito writes with a British English slant, as opposed to my American English. I don't actually know which would be common in England. (Just as I try to ignore extra u's and lack of z's.)
"Legion" is used a few different ways, but I think here it is meant in the theme of "an exclusive club." I think it basically means the girls are a close-knit group. They won't tell each other's secrets. They look out for each other. Etc.
Yes, the ellipses are overused. I don't find it makes reading/comprehending particularly difficult, so I've let it pass. If people disagree, feel free to say so. Maybe I'll be more firm at trying to remove some of them.
@Rexxx
You make a good point. The game starts out using the inventory system (like players would find typical in any of these adventure games). At some point items end up inside pockets. The inventory command suddenly stops saying anything useful. On top of that, you can't even examine or look in your pockets. You need to actually examine pants. At the very least, it's unorthodox. I don't know that the game-play mechanic will be changed any, but perhaps at least a statement will be added to the introduction. (And actually, further comments make it sound like the coin really is vanishing. I had some strange plays where I thought it disappeared. I had commented on it, but eventually ignored it as me having been mistaken. Sounds like there may be something strange going on.)
Look and examine are the only commands needed to see something (the search command is not used in the game). That said, the game has another little quirk where players often need to "look" more often them seems necessary. For example (not in the game, this is made up for illustration), if you were robbing a house, the scenario might play something like:
x room -> You are in a rather plain study. A chair and desk are the only furniture pieces and a single painting the only decoration.
remove painting -> painting removed from wall
x room -> There is a safe in the middle of the wall where the painting once was.
It could easily be argued that the player removed the painting specifically to see if anything was behind it. The description resulting from the removal could (and perhaps should) include mention of the safe. This game doesn't tend to do that. If you do something that changes the room, you actually need to look or examine again to find out what the result might be.