cpt_hook wrote:I'd have to say my favorite part of the graphics is the adorable lip-biting Elsa does.
I completely agree. I've caught myself doing it recently... Mortze nailed that expression.
Tlaero
cpt_hook wrote:I'd have to say my favorite part of the graphics is the adorable lip-biting Elsa does.
jardel77 wrote:That's the other thing I think it's too much time spent in the dreams and, in the end, she only meets in person with the player 2 times that he goes to the store, the restaurant and then the last day when they have the amazing sex (great work again Mortze). This feels a bit rushed and eventually I don't know if she's shy, a perv or how her issues are so quickly resolved nor why she had them
tlaero wrote:I'm still trying to find the right balance between mouse movement and points. A lot of people didn't like that you needed to do the minigames in CfK, but a lot of other people did like the mouse control. So, this time I gave people the option without "forcing" anyone to use it. I'm interested in people's opinions on how that worked out.
cpt_hook wrote:I thought the eyes were great. Judging by how pics of me tend to turn out, I think grey eyes are just difficult in any medium.
Now that I've had opportunity to explore all the paths (started with 'paragon' of course), though, I'd have to say may favorite part of the graphics is the adorable lip-biting Elsa does.
cpt_hook wrote:I think grey eyes are just difficult in any medium.
Brigma wrote:I do have some questions though. Why did you decide to give Elsa short hair? Was it to contribute to her bookish personality? Why did you give Chole an entire sleeve tattoo? Was it just to enhance the "bad girl" image?
tlaero wrote:
Thank you for your feedback, jardel. If the dreams had been real world, instead of dreams, would the pacing have seemed right? It's important to understand that, to Elsa, a date in her dreams was equivalent to one in reality (better, really, since she felt safer in her dreams). So, to her, it wasn't, "meet 3 times and have sex." There was a substantial ramp.
Tlaero
tlaero wrote:
One of the suggestions here actually happens in the game.
There were similar places in LwK where you had to do one thing to have the ability to gain points in the future. What do you folks think of that technique? There are two ways to do it.
1) Have the unlock task be worth a point.
2) Have the unlock task not be worth anything (other than that it unlocks the future ability to get points).
If I did 1, you'd know you're doing something important, so you're unlikely to miss it. You'd get to the end of a section, see you don't have max points, and go back. If I did 2 and the future points happened in a later section with a new max, you wouldn't have any way to know where you screwed up. That would be much harder. I'm not sure it would be good, though. Thoughts?
Tlaero
LostTrout wrote:I liked the game, but I feel the graphics of the men could have used more attention. Even though I'm a guy, I was distracted every time there was a picture of a man. It pulled me out of the game. I kept thinking, why was there a teenage boy in this sex game? Is that a pompadour? Why doesn't he shave or grow out his beard? Why is he so short? Maybe a woman would feel different about the looks of the men though.
Sartain wrote:LostTrout wrote:
I liked the game, but I feel the graphics of the men could have used more attention. Even though I'm a guy, I was distracted every time there was a picture of a man. It pulled me out of the game. I kept thinking, why was there a teenage boy in this sex game? Is that a pompadour? Why doesn't he shave or grow out his beard? Why is he so short? Maybe a woman would feel different about the looks of the men though.
I have to agree on this. The male avatars were serviceable, since for my part I mostly ignored them, but honestly they tended to look like retarded high-school boys. Which I suppose might have been the look the artist was aiming for, but there was certainly a certain suspension of disbelief required to buy the premise that these attractive, capable women would get involved with the the comic relief sidekicks of a frat-boy movie
tlaero wrote:Hey iksanabot, I'm glad you liked it. Of course, it has two instances of your favorite thing. (-:
I'm still trying to find the right balance between mouse movement and points. A lot of people didn't like that you needed to do the minigames in CfK, but a lot of other people did like the mouse control. So, this time I gave people the option without "forcing" anyone to use it. I'm interested in people's opinions on how that worked out.
Tlaero
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