One of the early games I played was "Virtual Date with Jessica". IRC it was Phreaky's before Tlaero created Keeley. When I ran across it on "playforceone", there a lot of confusion about the game. And some complaints about how short it seems. So I downloaded the game, and tried to make a walk through for it.Guntag wrote:I don't think that seeking difficulty for the sake of it is interesting.
If an author wants to increase the lifespan of her/his game, I think (s)he should add more options, but not to lead to a game over but to a new/extra path, like Tlaero did with having 3 different paths.
Some difficulty could be added (like hard to find hot spots or unsuspected reaction to a dialog/choice) but it should only lead to extra content, not leading to a game over, in my opinion, of course !
A sudden game over is frustrating me while finding a first path (maybe the easiest) then looking for a different one is more interesting to me.
tlaero wrote:anggus wrote:Will this other girl (first girl from the left) be in any next projects? She looks amazing!
Alas, no. That's the writer. She's spoken for... (-:
Tlaero
zebrotavr wrote:how can i get 28/28 in sexy way? i managed to get 20/20 and in store chapter get only 27... checked every html page in files folder but still don't understand.
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