Been following this game since you first posted about it.
Demo was awesome, and is probably due a another play through shortly!

Thanks for playing and for your patience Chappers! I'm glad you enjoyed it!Chappers wrote:Keep up the good work Wolfschadowe!
Been following this game since you first posted about it.
Demo was awesome, and is probably due a another play through shortly!
I understand on both counts. It's a little game ruining for the people making it, and It's a long-haul ask, and a lot of work. Everyone has lives, jobs, etc... I actually don't expect anyone to be both interested in making the commitment and be available to help out, but maybe I'll be pleasantly surprised. I'll never know for sure until I ask.Superawesomemans wrote:I would volunteer, but I dunno if I'd even enjoy working on this for various reasons and also I want to experience it firsthand. But good luck anyway
Just to clarify, No need to buy Visio. Files can be opened via free OpenOffice/Libre office Draw, or via a free MS Visio Viewer download from MS. The requirement is more in the ability to read and understand it. Don't need to create or modify the files and certainly don't need to spend $$ to buy it. I just happen to own it for work, and am familiar with it which is why I use it.Comis wrote:I don't have MS Visio, but at $189, I could buy it.
Haha. I agree. I was hoping to be closer to finishing by now too. In fact, I was hoping to be done by now, but alas...I'm a slowpoke. I'm putting in about 3 hrs a day, but...It's big and a surprising amount of that time is just staying organized. Having some folks to grind out some stuff could really, really speed things up.M wrote:Oh god, you are so much further away from finishing Act 1 than I was hoping you were.
Wolfschadowe wrote:Just to clarify, No need to buy Visio. Files can be opened via free OpenOffice/Libre office Draw, or via a free MS Visio Viewer download from MS. The requirement is more in the ability to read and understand it. Don't need to create or modify the files and certainly don't need to spend $$ to buy it. I just happen to own it for work, and am familiar with it which is why I use it.
Time is the major factor
I don't expect anyone would need to actually spend their own money to help me out.
I estimate the render test would take a few hours to complete. Essentially it's working from a modified storyboard and scene setup to render about 5-6 images based on the storyboard. I haven't finalized the test yet, primarily because I don't want to expend the effort/time to set it up unless there is someone with a strong interest. If you're interested in giving it a go, let me know.
Wolfschadowe
PM'd you information about the test.Comis wrote:If you put the effort into making the render test, I'll take it.
The Daz store is evil. It has a love/hate relationship with my bank account.![]()
Wolfschadowe.
simarimas wrote:The Daz store is evil. It has a love/hate relationship with my bank account.![]()
Wolfschadowe.
Hahaha. Tell me about!! I have had DAZ for about 3 weeks now, and have already spent several hundred there. And don't see an end in site either!iiiiiii
Wolfschadowe wrote:September 8th, 2014 Working to finish up the short campus scene. Short for BEW is 74 pages total. That scene is about 31% complete taking into account all phases, (Storyboarding, rendering, writing, programming). That number is deceptive though, compared to the time as the Day two bar scene is about 20% complete, and it's a large complex scene that will probably be about 400-500 pages all told. Storyboarding is only 60% or so complete on that, and rendering is 17% done, give or take what the final value will be for total pages.
I've also been taking some time setting up for bringing on some help, and I'm very happy to announce that a writer/programmer and a second programmer have joined the team! I have one Artist working on the application exam. Considering the size of the game, having two total artists helping out would be great, but it's a huge time commitment, not for the faint of heart, so no disappointment on my part if nobody else has time/interest to help.
The Writer (primary) / Programmer (secondary) needs no introduction here. I am happy to announce that Lady Tlaero herself has volunteered to help out with the writing. Considering that her Keeley games are the inspiration for BEW, and the AC tool she wrote is key to my ability to make a game like this to begin with, I am honored and humbled to have her help!
Also joining the team as a Programmer is Kexter. Recently Kexter has been helping Tlaero with the latest release of AC, and has already shaken his head sadly at my clumsy coding and begun cleaning it up. Thanks Kexter!
BEW will be a better (and available faster) game with the help of these two, and I look forward to being able to announce a couple of artists joining in the near future.
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