kexter wrote:Okay this is most probably going to sound weird, but I hacked together a version of AC which should work on lower resolutions (1024*768 and anything in this region). Basically I just made it start up in 1000x700 (give or take) and enabled the vertical scroll bar so everything should be accessible. Apart from these modifications it's exactly the same as V4.7. If anyone (SILePER, simarimas) wants to give it a try it's here: http://www.mediafire.com/download/qd3d5jx5qidvc66/AdvetureCreator47Mod.zip
Note to tlaero: I just messed around with the logic in the AdventureCreator.ChangeSize() method, it's far from perfect but something similar should work.
tlaero wrote:Can you send me your changes?
Tlaero
Yup. I went a long time without using it and thought I added it manually, but as you mention it, I recall seeing it in one of the tutorials and finding it in functions.JS. I don't know why I thought I had added it manually to my game.js. I'll need to edit my other post to make sure nobody copies it into their game.js and creates sadness for themselves.kexter wrote:Also note that GotoPage() is another predefined function in _functions.js, so you shouldn't re-declare it if you choose to use it.
I popped this into a separate directory and took it for a spin. I'm not seeing the re-sizable scrollbars on my render system where I tried it out. One monitor is 1920x1080 and the second is 1440x900. The 1440x900 monitor clips. Is it doing an autodetect? If so, it would be nice to also have a manual override in the menus.kexter wrote:Wolfschadowe, the second modification changes how the files are sorted in GameView. It's a bit smarter, so it should suit your naming scheme better. ("n1-bar1.htm", "n1-bar2.htm", "n1-bar10.htm", etc) It shouldn't come with a big speed penalty, but I don't have access to your legendarily large game, so it would be greatly appreciated if you could give some feedback on it.
Wolfschadowe wrote:I'm not seeing the re-sizable scrollbars on my render system where I tried it out. One monitor is 1920x1080 and the second is 1440x900. The 1440x900 monitor clips. Is it doing an autodetect? If so, it would be nice to also have a manual override in the menus.
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