Update to the Game Progress Post:
Wolfschadowe wrote:May 22nd, 2014 - I just finished coding the last page for the day 2 office. Looks like it comes in at 697 web pages for that scene bringing the game total up to 1831 pages. I still need to do my logic and validation pass and spellcheck on the scene. I have maybe two or three renders to do for the home transition, along with a bunch of webpages to account for all the branches coming together, also I need to polish off the remaining bugs that playtesters found, and then this will be out the door. Playtesters, watch for a release in the next week or so. Those in playtest group 3, watch for a PM from me sometime next week for invites! Those of you who are still interested will come on board with this release.
I still haven't got the story working for the Natalie corruption path yet, but I don't really need it until release 0.6.7, so I have time to get it figured out. Currently it's too forced, and businesslike and I need to soften it a bit somehow. I've decided to push it out and work on it later after my subconscious has had some time to chew on it a bit.
A question for anyone who's playing the released demo. Has anyone obtained the "BARFLY" Mastery Achievement yet? How about the "DRUNKARD" or "BAR GAMER" Achievements? The DRUNKARD achievement is earned for completing all the bar activities, and the BAR GAMER achievement is earned for finding all the endings to the scene. The BARFLY Mastery Achievement is earned by finding all 9 achievements in the scene, including the DRUNKARD and BAR GAMER achievements.
And also:
MysteryMan2333 wrote:Just recently stumbled upon this gem of a game. Really impressive stuff for this early in the development cycle! It's hard to believe that this is your first attempt at the genre because I think this has the potential to become one of the all-time great VDate games if you actually manage to finish it.
Wow! Thanks for the kind words MysteryMan, and thanks for playing! I hope the full game lives up to expectations.
MysteryMan2333 wrote:I thought you could just make out a little and call it a day, but wow, was I wrong.
Earning the BARFLY Mastery Achievement is the indicator that you've seen everything in the scene. Earning both the OFFICE MAX and BARFLY Mastery Achievements means you've seen just about everything in the Demo. There are probably some minor conversation branches that may have been missed, but it's a good indicator of completion. Each of the 13 endings to the bar scene lead to different paths through the rest of the game. Some paths only have minor differences, while others are significantly different, and there is overlap. For example, endinng 1 may allow paths A, B, E, and F, while ending 2 is very similar, it allows paths A, C, E, and H, to be determined by later choices in later scenes, and so on with all the endings. Over the course of the three acts, new paths will open and others will close depending on player choices leading to the ultimate ending at the end of Act 3.
MysteryMan2333 wrote:If you keep losing playtesters, let me know as I'd love to get more up to date releases of this game. Either way, best of luck to you wolfschadowe!
I have one playtest slot remaining for Group 4, that will onboard with version 0.5.0. If you're interested, PM me and I'll put you on the list. First come, first served.

I'm not currently planning on replacing inactive playtesters. Part of the reason that I'm bringing on 4 waves of testers is because I expect everyone's availability to vary throughout development of the game, so some who sit dormant for a few releases, or need a break is understandable. Hopefully they will re-engage later after a breather.
Wolfschadowe