tlaero wrote:What does this do that Daz + Genesis doesn't?
Tlaero
I'm not qualified to say much about that.
One attraction for this is that it is free.
Correct me if I am wrong.
Under DAZ you can (or could) acquire free default models.
Genesis provides a base "freebie" but to morph that you need to buy a package.
The Makehuman package allows you to take the
base body and then configure it as you wish; you have your morphing tool already inbuilt, you don't need any other in-built model like Victoria 4 or Genesis. I'm NOT saying that DAZ supplied are better or not, just the observation.
The library of materials, etc, that is provided is quite basic.
There is support to build upon this as you might choose, like design clothing, but exploration will offer that zone.
I built a model (I called him Sumo because of his appearance and bulk) but neither DAZ or 3DMAX would accept him.
Further exploring lead me to find that I had to export him under the ".fbx" format.
Well ..... ! DAZ allowed me to IMPORT him but there were still tricks. Seems I used a poor scale for his size!
3DMAX still doesn't want to know me. Oh! It recognises the format but gives me some other error which I'm yet to solve, if ever.
Umm..... I did attempt one of the feminine additions - genitalia. Yes, I applied it but it did not accept (blend to) the coloration of the model. Under rendering it did not change.
This is still a work in progress for me at least. I'm not ready to suggest that anyone walk away from it.