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Re: A tool to help write "Virtual Date" games

Postby sylakone2 » Mon, 13Nov18 11:24

Also I have to ask why is file size such a big concern for people?
I'm in Australia and we have the worst internet speed in all of the western world but a 100mb or 200mb file is nothing.
I understand it's a problem when you are using file hosting sites but if Superawesome is happy I can host this game for direct dl from my site which will not have any of the limitations on speed that the file hosting sites have.

Please enlighten me.

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Re: A tool to help write "Virtual Date" games

Postby Super » Tue, 13Nov19 01:54

If some people can tell the difference between the two resolutions, maybe we could have two different files up- one for the full 100% resolution and the other with 70% resolution?
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Re: A tool to help write "Virtual Date" games

Postby tlaero » Tue, 13Nov19 06:37

It's not resolution, it's compression. You should definitely keep the full resolution. If 70% doesn't look good, do 80, or 85. There is a compression level where no human could tell. Find the one that you're comfortable with.

As for why compressing, hotfile and other free hosters have bandwidth limiters. It took me 10 mins to download the short 30M version.

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Re: A tool to help write "Virtual Date" games

Postby sylakone2 » Tue, 13Nov19 07:20

tlaero wrote:It's not resolution, it's compression. You should definitely keep the full resolution. If 70% doesn't look good, do 80, or 85. There is a compression level where no human could tell. Find the one that you're comfortable with.

As for why compressing, hotfile and other free hosters have bandwidth limiters. It took me 10 mins to download the short 30M version.

Tlaero


No worries I thought that was the case It looks like we will be hosting the game on my site so we wont have to worry about the bandwidth limitations :)

Everybody should be happy.

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 13Dec05 19:41

I've released an update to Adventure Creator (v4.3)

Hotfile is dead so I'm going to try mediafire.
http://www.mediafire.com/download/six8f ... reator.zip

Changes in 4.3
Animations now allow any combination of loop, reverse, and ping pong.
(Note, you MUST update your _functions.js with one of the ones in the distribution or your animations won't work.)
Added Edit->Scroll Game View. This scrolls the game view to the current file.
Added Ctrl-I shortcut to opening an image.

Can someone let me know if they're able to download it?

(edit: I changed my mind and switched from Dropbox to MediaFire)

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Last edited by tlaero on Thu, 13Dec05 20:40, edited 1 time in total.
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Re: A tool to help write "Virtual Date" games

Postby LRM » Thu, 13Dec05 20:13

I was able to download it.
MediaFire might also be an alternative, your Ladyship ;) .
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Re: A tool to help write "Virtual Date" games

Postby Wolfschadowe » Thu, 13Dec05 20:40

tlaero wrote:Animations now allow any combination of loop, reverse, and ping pong.
This is very cool!
tlaero wrote:Added Edit->Scroll Game View. This scrolls the game view to the current file.
THIS. IS. AWESOME. I didn't realize how much I wanted this without even knowing it. My life just got a lot easier on BEW.
tlaero wrote:Added Ctrl-I shortcut to opening an image.
Also very cool. This will save me a lot of time, and maybe even limit the number of times I open new HTML files instead of the intended images. :)

Thanks for the great update and all the hard work you put into this tool Tlaero!

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 13Dec05 20:43

Wolfschadowe wrote:THIS. IS. AWESOME. I didn't realize how much I wanted this without even knowing it. My life just got a lot easier on BEW.


Yeah, I played with BEW in AC for about 10 seconds before I realized it was necessary. BEW is a destruction test for AC. (-:

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Thu, 13Dec05 21:01

LRM wrote:I was able to download it.
MediaFire might also be an alternative, your Ladyship ;) .


Good suggestion, LRM. I changed to mediafire. Can you try again?

http://www.mediafire.com/download/six8f ... reator.zip

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Re: A tool to help write "Virtual Date" games

Postby Wolfschadowe » Thu, 13Dec05 21:03

tlaero wrote:Good suggestion, LRM. I changed to mediafire. Can you try again?
Worked fine for me from Mediafire.

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Re: A tool to help write "Virtual Date" games

Postby LRM » Thu, 13Dec05 21:10

MediaFire works too.
I got a warning with DropBox that I didn't see with MediaFire.
I use both myself but prefer MediaFire.
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Re: A tool to help write "Virtual Date" games

Postby Super » Thu, 13Dec05 21:41

This is the first update you did while I was using it. Do I just replace my old Adventure Creator program with the new one? Well, I just did that so I hope it is.

Also, I doubt this is possible due to how functions work, but is it possible to have it so that, in the program, when you click next slide on a text option with a check function, you can decide which window.location in that function you wish to go to? Dunno if that makes sense, but it would be nice to be able to just advance through the entire story directly in adventure creator and not have to open a new slide when I want to progress. It would also be nice if there was a back button where it ran a check on all the pages that link to it and you could go back, but I doubt that's likely.
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Re: A tool to help write "Virtual Date" games

Postby Wolfschadowe » Thu, 13Dec05 21:49

Superawesomemans wrote:This is the first update you did while I was using it. Do I just replace my old Adventure Creator program with the new one? Well, I just did that so I hope it is.

Also, I doubt this is possible due to how functions work, but is it possible to have it so that, in the program, when you click next slide on a text option with a check function, you can decide which window.location in that function you wish to go to? Dunno if that makes sense, but it would be nice to be able to just advance through the entire story directly in adventure creator and not have to open a new slide when I want to progress. It would also be nice if there was a back button where it ran a check on all the pages that link to it and you could go back, but I doubt that's likely.
In this case you should also copy over the function.js from the example folder to your game folder, overwriting the one that is there.
I think most of the other things you requested can be done in the game view window. Just choose show game view from the edit drop down. Click on page names to navigate. Not exactly what you were saying, but much faster than using the open dialogue.

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 13Dec08 20:04

I've uploaded another update. This one is pretty small:

_functions.js has an AnimAdvance function for linking animations together.
AC has a bug fix where OnMouseDown and OnMouseUp in hit targets weren't being updated correctly.

http://www.mediafire.com/download/six8f ... reator.zip

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Re: A tool to help write "Virtual Date" games

Postby tlaero » Sun, 13Dec08 20:09

Superawesome, unfortunately, AC doesn't understand JavaScript, and getting it to do so would be a ton of work. So I can't really help you on navigating through your check functions. I suggest you do your testing in a web browser anyway. That's the only way to be sure what you're doing works.

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