Return to Pleasantville

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Re: Return to Pleasantville

Postby bobbob1 » Thu, 13Oct24 01:51

I guess I found how to flirt but how can we just talk, with ask sbody about sth because it doesn't seem to work or i'm using wrong words

edit: I dont really understand the flirt system as sometimes I get [img]images/icones/icon7.gif[/img] or [img]images/icones/icon6.gif[/img] and I have no clue why. I just use flilrt with is there any other way?
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Re: Return to Pleasantville

Postby lamont Sanford » Thu, 13Oct24 02:49

bobbob1 wrote:I guess I found how to flirt but how can we just talk, with ask sbody about sth because it doesn't seem to work or i'm using wrong words

edit: I dont really understand the flirt system as sometimes I get [img]images/icones/icon7.gif[/img] or [img]images/icones/icon6.gif[/img] and I have no clue why. I just use flilrt with is there any other way?



ask xxx about yyy. It is random if your flirtations will be appreciated or not but there may be a way to increase your chances.
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Re: Return to Pleasantville

Postby AnotherWannabe » Thu, 13Oct24 03:14

I have a question:

is there any other ending other than escaping to the highway and ending up with Katie at the end? And ones where you die, of course.
http://awaifgames.blogspot.com/
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Re: Return to Pleasantville

Postby Veeral » Thu, 13Oct24 04:12

I would like to applaud your game for it's graphics, I've enjoyed them. I will be the first to admit I'm a cheater and easymoder when it comes to games in general, but especially with IF. Therefore I would strongly agree with the fact that, because undo is not apart of the system, I won't be getting very much farther in the game
I've slept with both the Johnsons
. I wouldn't ever try and tell someone to dumb down their game, but this, like say dark souls, won't be one for me until I've got a walkthrough written up by someone more talented at figuring out the commands. I would like to ask if there is much use of the ask about system, because that's what I've gotten used to and I wasn't sure if it was supposed to be replaced by this flirt thing...

I think some more clarity about the systems in play, and the way you want the game to be played would be much appreciated, because in a lot of IF I feel that what we're doing is trying to predict what you've written in order to move forward.

Thanks for the game.
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Re: Return to Pleasantville

Postby lamont Sanford » Thu, 13Oct24 05:21

AnotherWannabe wrote:I have a question:

is there any other ending other than escaping to the highway and ending up with Katie at the end? And ones where you die, of course.


No, but during day 2 you have the option of having olivia or becky join you camping or just stick with emily/samantha
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Re: Return to Pleasantville

Postby MysteryMan2333 » Thu, 13Oct24 06:37

I think this is another great effort lamont! I've already found quite a lot of extra random characters around the different areas and expect to find plenty more hidden around in the future. This kind of seems like a sex romp to me and I'm perfectly fine with that kind of game. The graphics are an improvement over the first trip to pleasantville and while admittedly it's not nearly as large as the first, I still feel like there's plenty left to do and see. While I don't think playing the first pleasantville is necessary for this game, perhaps you should add a link to it in the first post in case people haven't played it and want to get some context for these characters/map layout.

Just to throw in my 2 cents on the Undo issue; while I'm also a player that generally likes to make use of the Undo command while playing AIF games, it's certainly not going to prevent me from playing the game. This is the kind of game that I expect to playthrough quite a few amount of times. Out of curiosity, is it possible to have a wait command that could extend for more than a couple minutes, e.g. wait 60 advances the game an hour? That would probably help get me back to scenarios that could end in multiple ways, like the scene with Lindsay that takes place at the end of the day. Not sure if that would also have the potential to break the game or not.

I've flirted with Renee to the maximum potential, but unlike the other characters she doesn't seem to do anything from there. I'm guessing I need some sort of item in addition to flirting with her? I've tipped her a bunch but I'm not sure if that matters
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Re: Return to Pleasantville

Postby hrmf » Thu, 13Oct24 09:42

I like this one a lot. The random events combined with no undo and a short overall length makes this sort of an AIF roguelike, and the graphics are excellent. Great work!
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Re: Return to Pleasantville

Postby Brigma » Thu, 13Oct24 12:08

Basically what everyone else said, thanks for a fantastic addition to the series but wtf at no undo command? Also ExLibris, hop on this and do what you do best
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Re: Return to Pleasantville

Postby rabbie » Thu, 13Oct24 15:07

lamont Sanford wrote:
rabbie wrote:I think the lack of descriptions hurts the game a bit, not visual descriptions... Just general info on who they are, what they are all about.



I figured all the groundwork was laid in the original game, since this is a continuation in the series I thought it would be clunky to have to crowbar past history in everywhere, the opening paragraph touches on everyone that matters.



I can see that, but your game was released over a year ago... i forgot a few things. Maybe that would be clunky, i thought your "think about" command was quite innovative and would of been useful here.

Also enjoyed scarring the main character for life just now by hiding in the bushes, i really enjoy day 1 and how everyone seems to have a little life of there own.
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Re: Return to Pleasantville

Postby lamont Sanford » Thu, 13Oct24 15:40

Yje problem with having the wait last for a long time like an hour is you run into the chance that let's say the time is 10:12 am and you "wait" the game will shift now to 11:12 but if there was something that happens at 10:20 and if I used it as a marker to switch scenes (something under the hood you would not notice) then the game is now broken because the next scene has not triggered. If you are looking to quickly move ahead by large chunks of time I suggest going to one or both shows, that is what I would do when testing if I wanted to get from day to night at a rapid pace. If you goto the first show at 1pm you will quickly make it to 6pm and the same with show to which will get you near 11pm.
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Re: Return to Pleasantville

Postby lamont Sanford » Thu, 13Oct24 15:43

MysteryMan2333 wrote:
I've flirted with Renee to the maximum potential, but unlike the other characters she doesn't seem to do anything from there. I'm guessing I need some sort of item in addition to flirting with her? I've tipped her a bunch but I'm not sure if that matters



Were you in the bar for last call?
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Re: Return to Pleasantville

Postby AnotherWannabe » Thu, 13Oct24 18:20

Ok, I give up. How do I get Becky/Olivia to go camping with me?
http://awaifgames.blogspot.com/
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Re: Return to Pleasantville

Postby lamont Sanford » Thu, 13Oct24 19:27

AnotherWannabe wrote:
Ok, I give up. How do I get Becky/Olivia to go camping with me?


call them/ ask them
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Re: Return to Pleasantville

Postby rabbie » Thu, 13Oct24 19:40

I saw this message outside emily's boyfriend's house

"As you walk up toward the house you can hear some music and laughing coming from the yard. You hear some splashing and more laughing this time you hear Emily’s voice from right on the other side of the fence."

Is there anyway to look over it? or something?
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Re: Return to Pleasantville

Postby lamont Sanford » Thu, 13Oct24 20:02

yes...look over fence.
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