Aces wrote: Yes, I read the game progress updates.
![soleil [img]images/icones/icon13.gif[/img]](./images/smilies/icon13.gif)
ares wrote:I'd say many people are following this thread carefully. You are doing great and the periodic updates are really helpful to keep the interest

Superawesomemans wrote:Yeah, I would read your updates if you posted that you did update

Thanks all. I'll keep that page updated about once a week since I know that people are actually reading it. The continued interest from everyone is part of what keeps me motivated to keep working on it.
whynot wrote:J'imagine qu'avec tout le travail que tu fais sur la suite, cela va être grandiose !
....
Bon courage et merci pour les informations en continu
Bonjour whynot,
Il s'agit plutôt d'une continuation de la version 0.0.8 qu'une suite. 0.0.8. était une preuve de test de concept pour le jeu complet.
Merci pour les encouragements. Je vais essayer de fournir informaiton chaque semaine.
crossy wrote:Yeah, gotta watch out for when I might be called up for play tester duty!
I look forward to bringing you onboard crossy. Your group is a little ways out still. I'll update the first page with information about which playtest group will come on along with the version. Yours is group 4, which is the last group, unless I sign on 2 more playtesters. If that happens, I'll bump everyone up a version or two because I want the last group of playtesters to come on at version 0.6.0. Later than that, the complexity will be too high for new playtesters to get up to speed and operate efficiently overriding the "fresh eyes benefit"
If I get enough playtesters to fill out group five, they will come on at 0.4.0 and everyone else will bump up a version or so.
tlaero wrote:Hey Wolf, you should post a quick note at the end when you update the status. I missed that you released an update last week. I'll try to get to it soon.
Hi Tlearo, the new version is more a consolidated patch of fixes along with the current new progress on the next scene than a full update for playtesting, which is why I didn't do a post here to announce the release where testers may be tracking with notification emails. Still, I appreciate any input.
Note to Playtesters: When I finish the day 2 office scene and build in achievements for it, I will standardize all the achievement reporting to one of the 4 modes that are currently in the game. My post 3/4 down page 10 has information about each of those modes in the spoiler tag. My personal favorite is Mode 2, which is used for reporting the Diner and now day 2 coffee scenes.
Hopefully by now you all have enough achievements and sub-achievements to give an opinion on which of the four status reporting modes works best. You can also enter debug mode and assign yourself all the achievements and sub-achievements to see how each mode works more clearly. I'd appreciate it if you could give opinions and observations here within the next couple of weeks so that I can take that into account when I standardize the achievement reporting system and lock it in for the rest of the game.
Wolfschadowe.