Tlaero,
Another scenario for you. Is there a way currently in AC to support achievements with variables that persist between games, but do not show up on the Achievement counter?
Take for example, an achievement called "Total Loser" and store it in an achievement variable called "loser". But to get the achievement, the player must find every way to lose the game. If we assume there are 5 unique ways to lose, the player would have to play a minimum of five times, assuming they didn't accidentally "win" a game in the interim, or lose the same way twice. I would have 5 variables, (one for each unique loss condition: lose1, lose2, lose3, lose4, and lose5) that once all 5 are set would set the "Total Loser" achievement. Same thing if I wanted a "Winner" or "Master Gamer" or "Total Pervert" achievement that was a summation of activates across multiple playthroughs.
If I tracked all 5 losses as Achievement variables, I would see 6 total achievements in the Achievement counter, when really there is only one intended. How do I track these type of events through multiple playthroughs without them showing up as independent events on the Achievement total? Is there an easy naming convention and filter I could use in the scoring line?
Wolfschadowe