Oh man, that sucks Wolf. I'm sorry. Was it my StringReplace you were using?
Tlaero
Wolfschadowe wrote:It's not apparent much in day one, and not at all in the office and bar scenes of day one, but any good story needs some conflict. As the week progresses, inevitably some conflict will arise and the player will have to decide if they are going to try and avoid the conflict and try to take a unicorn and rainbows happy path, or dive in and face the conflict, make people angry and take the associated hit in scores and relationship to come out the other side to see what's there. Kind of like the adage "The best sex is make-up sex." That can lead to deeper relationships, and therefore higher scores.
Son-of-Odin wrote:Hi Wolfshadowe,
today i found your game (Version 0-8) and played it through. I must say: AWESOME!GREAT!
...Some of the different answers are really hard to find because sometimes there´s the "hand" always there without any gap ...
I hope you understand what I mean. I can´t explain it more acurate because english is not my native language.
...BTW If you still need a tester I´d felll proud if you PM me.
prayForPlague wrote: On the screen office-d1-2.htm when you first see Emily, the sheet of paper on the floor isn't clickable at that point. I initially noticed the paper, but when I moused over it the link didn't appear to change so I figured it didn't matter and I just ignored it. So then when you approach the desk and the paper is still visible, I figured it was still not clickable so I ignored it still.
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