Been playing this recently and I must congratulate the author on a fine effort. I think the recent posts have given most of the criticisms such as the need to tie the alien story, if you must have one, into the dating story. I suppose where I am coming from is the peerless Goblinboy's SD3 (with a smidgeon of Meteor) and I'm glad another game has been written along those lines. What I really liked was the number of characters, but wish you could develop them a bit more in a sequel. Also I liked the idea that every visit to the nightclub was different making me think if I go on a date what am I missing Not played it enough yet so I don't know if the dates provide progressively more options but I think you should look at that aspect. I thought the "think about" aspect worked well but the time was a bit odd with the waiting and then time leaping suddenly but obviously that's tricky.
In short, very good game, hope there's a sequel with more rounding to the characters, perhaps a little more variety in the sex (probably spoilt by GB) and perhaps make the hero work a bit more to get the girls and some money. Fantastic start your gamemaking.
P.S. I did start to learn TADS but I didn't put the effort in, even though I had an idea for a game which involved school and a genie, so anybody who does create a game of this quality using whatever energy deserves plenty of praise.