Rivalries

here, you can speak about shark's games. (comment, need help...)

Re: Rivalries

Postby jfrancois323 » Fri, 13Jan04 06:40

LRM wrote:
jfrancois323 wrote:
gilgil36 wrote:Can someone show a video help?
How end the game with a lola?
Please?


Easy to gain, save before making a choice, if anybody except Lola gain a point reload with the last save !!
I do it & it work !!
Someone beside Lola earns at least 1 point then loses it! It is not possible for Lola to have all the points, until toward the end of the adventure.

Someone beside Lola earns at least 1 point then loses it! It is not possible for Lola to have all the points, until toward the end of the adventure.


I get it with only Lola getting & losing points !!
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Re: Rivalries

Postby abx68 » Fri, 13Jan04 15:56

jfrancois323 wrote:
LRM wrote:
jfrancois323 wrote:
gilgil36 wrote:Can someone show a video help?
I get it with only Lola getting & losing points !!


Just found it !
Lola ends with 4 points and I get the "best" ending.
The first one to join Chris in bed isn't necessary the one who gets it all ;)


Awesome game, btw, thx a lot Shark !
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Re: Rivalries

Postby ShinobiX9X » Fri, 13Jan04 16:03

Great game, had all the endings, just missing one scene.
choosing to dine next to angelica, i'm stuck, Ang lowers and immediatly put back undy, and now i can't seem to do anything anymore.

thnx!!

edit: got it, loved it all, thanks Shark!!!!
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Re: Rivalries

Postby drongo » Fri, 13Jan04 18:48

Again as with other posts a brilliant game - back to HA quality I've now found the 'good' lola ending and am frustrated by the threesome bad ending as cannot get any others! i did have an interesting time with Angelica where Chris butted in but then lost it
minor criticism
I needed the Forum to point out the idea of nil points whci frustrated me when I realised I was in a no win situation carrying over from Part 1.
Then having realised you need to retract the steps you have to go back to the beginning and wade through all the stuff which was interesting on the first/second run through but to do it all again to get to the decison point where you made the error is not good.
Anyway trying to find 2 bad endings or at least Angelica in the end, so to speak.
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Re: Rivalries

Postby Lexavier » Sat, 13Jan05 00:07

Hi everyone.
I wanted to write a little something about your latest story and "a little something" turned into more of a review. I hope you dont mind but I dont do this very often and really would like to get my thoughts down and see how they matched other people's views... I'm babbling I know, I guess I just hope no-one thinks I'm being preachy/picky or whatever...

Sooooo I'm going to start by saying I loved this game, one of my favourites so far infact.
I spent all of Wednesday night playing it when I should be going to bed and sleeping, to get up for my first day of work... but I didn't. I played and played till I got all the endings and only got about three hours sleep. I saw a brief comment on here somewhere about an elusive fifth ending? But I didn't find it or find out much about it. Everything about this game seemed to hit all the right buttons, seduction, innocence and experience, everything was beautiful.
I have to admit I kept expecting to make wrong choices, as in clicking in the wrong place to get a negative action like in some of your other games, but I understand adding both path choices and inncorrect locations add to the complexity. That being said, there was one scene that stumped me. The one mentioned not two posts above about Ang playing at the table. Could only get negative on Ang on that one, not that that scene is neccessary for the Ang ending but still it confused me a little as it was such an odd scene...
As a mechanic, I think the whole choice making was very effective, and would definitely like to see it continued. I wonder how far you can take it, perhaps make it more of a percentage than a static number so even the smallest of decisions can alter it. But again, adding to the complexity, I know.
Ok, here's the kicker. The one thing that can .... well, not annoy... but 'niggle' at my mind is the text. You have a dedicated team and I do appreciate the work that gets put in from the goodness of their hearts but your text can sound....... oh I don't quite know how to say it... it sounds.. translated? It's ever so quite not how people would speak? Perhaps a better way of saying it is the dialogue is written like someone writing it as opposed to someone speaking it? Perhaps it's just me. I was looking through the intro to the game to maybe pick out some examples. I think you should use more contractions in your sentances. You do occasionally, but a lot of the time it's things like "You are very nice to have invited me..." followed by "It is a long time since I have been here..."
Tell me to shut up if you disagree, I know it doesn't really have any impact on the story or the game as such, you can still tell when the characters are showing emotion/being seductive so there's no loss there. Just something small that I've noticed occasionally on some of the games.

As always I'm literally excited to see what's coming next. :) Thankyou for reading my thoughts and I hope they can be taken as musings and constructive critisim of a series of games that I do enjoy.
*mwah*
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Re: Rivalries

Postby LRM » Sat, 13Jan05 01:24

There are 3.5 English speakers in the latest games.
Shark (French) provides a translation (he has a pretty good command of English).
Then Squeeky (Australian), Kronn (French Canadian I think), and I American, all try to arrive at an agreeable translation. Once any two agree that is usually enough. Sometimes a particular passage bothers one of us and we'll try to find an alternative. Occasionally Shark dislikes one of our suggestions (I stray the farthest from his text). He as it should be. always has final say. I often remind everyone it is speech not the written word we want to deliver. We try. Sometimes we miss the mark. Sometimes American, Australian, and Canadian can't find a common ground.
Lou
Raelee was by far the best at translations... I too miss her.
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Re: Rivalries

Postby Squeeky » Sat, 13Jan05 02:15

@Lexavier.
I d not dismiss your point on speech but other than what LRM has mentioned, it is sometimes difficult to avoid speech which seems contrived for basically two reasons, firstly we try to remain true to the context that Shark has given us and then a character's station in life needs consideration; we couldn't have the Baron speaking as though born and bred in the slums.
Squeaky is clean, I'm just a tad messy!
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Re: Rivalries

Postby Bonhomie » Sat, 13Jan05 10:59

LRM wrote:
There are 3.5 English speakers in the latest games.

Then Squeeky (Australian), Kronn (French Canadian I think), and I American, all try to arrive at an agreeable translation.



Huh - sounds like a contradiction right there ............................. :roi:
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Re: Rivalries

Postby Lexavier » Sat, 13Jan05 17:03

That's some fair points, as I said I do appreciate the effort and work that gets put in, and I didn't really think about the station thing, ofcourse Ang the model might speak a little more properly, considering their wealth and the massive house they live in so to some extent I do agree.
:)
To be fair, if the only thing I can think to pick out from a sexy game like this is a little bit of text, then you're all doing a good job :P
I love the little references to the lagoon too.
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Re: Rivalries

Postby Greebo » Sat, 13Jan05 17:45

An Australian, a French Canadian and an American walk into a bar and order some drinks. The bartender says, "Pardon me, chaps, but could one of you translate, I only understand English!" [img]kator/smiley130.gif[/img]
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Re: Rivalries

Postby shark » Sat, 13Jan05 18:19

:lol: :lol: :lol:
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Re: Rivalries

Postby Trucla » Sat, 13Jan05 19:51

Greebo wrote:An Australian, a French Canadian and an American walk into a bar and order some drinks. The bartender says, "Pardon me, chaps, but could one of you translate, I only understand English!" [img]kator/smiley130.gif[/img]
Let me guess... a British bartender! :roi:
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Re: Rivalries

Postby Greebo » Sat, 13Jan05 21:36

[img]images/icones/icon15.gif[/img] [img]images/icones/icon7.gif[/img]
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Re: Rivalries

Postby Jackadict » Sat, 13Jan05 22:54

What sort of British ? English, Scottish...
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Re: Rivalries

Postby spitzertyp » Sat, 13Jan05 23:02

Yeah, translations could be difficult sometimes.
But in case a line wont work: try looking at bodylanguage...;-)

What the three guys should answer the bartender?

"Shut up and mix em!!!"

[img]images/icones/icon7.gif[/img]
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