WhiteFireDaemon wrote:I've read the entire thread and looked over the wiki posted earlier, but have a few unanswered questions still...
1) After reading up on the wiki page posted earlier, it seems that the good/evil choices have no impact, is that correct? Anyone noticed a change between being 100% good or 100% evil? or perhaps some special combination of both?
2) I'm a little curious as to why we're given options for a response to the inn prices. Is there any change between insulting the high prices versus accepting them as reasonable?
3) If I'm not mistaken, animals, once caught, are gone from the maps/screens right? So once I catch a bunny for example...I can't come back and catch another one in the same spot later?
4) Is this the complete version of the game now that we have Part 2, or does it seem like there will be more content down the road?
Good and evil have some basic impacts on your "score" with different npcs. For some, it is much harder to develop a relationship with you if you make evil choices. It is kind of a ripple effect concept. A choice you make today may have an effect on an interaction with a person you meet tomorrow.
Inn prices... As far as I know, it is accept and sleep or reject and don't sleep.
Creatures respawn the moment you walk back in to a given area. Unless you are talking about the white bunnies that you need to catch.... 4... 5 of? for a given npc. Those, you have to find and once one is obtained, it is gone. (Wait... that quest is Opala 1... ) OH... are you talking about the animals for the potions? those respawn in the same basic area.
No. Originally it was to be released in 2 "chapters" but the developer's mind found some new concepts that she liked so there is a third chapter in development.