lamont Sanford wrote:bredster wrote:Hi,
I have all 5 words, but can't play in part 2
is it a bug?
what 5 words do you have?
bredster wrote:Hi,
I have all 5 words, but can't play in part 2
is it a bug?
stoper wrote:I'm currently playing the first part, and it's cool. But man, is it hard to find the right words/verbs or what... If it wasn't for ExLibris' walkthrough (thanks, man) I would've given up on the game shortly after starting it.
And so far nothing spicy or dirty, just casual stuff. Except Ms Johnson maybe, that was kind of cool sex scene.
Using 3d sex villa is a smart move, but it really looks bad. I would have preferred text descriptions instead. Good to hear that you're learning some Daz Studio.
A map of the city would've been good as well.
Mimailia wrote:ExLibris wrote:Judging by the questions here, everyone seems to be well into Part 2, so it seems like a good time to say that my walkthrough for Part 1 is available (http://aifsansmystery.blogspot.com/2012/06/walkthrough-peril-in-pleasantville-by.html). Better late than never.
One thing I haven't seen mentioned anywhere, there is a wallet with $40.00 in it in the theater bathroom stall IIRC.
M
roberttx wrote:"x stall" haven't worked for me.
Mimailia wrote:roberttx wrote:"x stall" haven't worked for me.
I had hoped others had "found" enough money to do everything.
M
lamont Sanford wrote:bigchief wrote:Aha, thanks.
Btw - I also get the bug with Emily @ party
It happens when I need to remove my underwear. Don't get the prompt, instead I can spin bottle again (or remove), but neither trigger the next sequences and it just loops for a bit then freezes.
during testing someone had this happen and I could never replicate it (still havent) I did the scene with emily like a bazillion times too. the only bug during that scene i know of is the potential for the first part (the stripping) due to its randomness it has a small chance of not picking you over and over for a long time and eventually it sort of freezes up that only happens like maybe once out of 30 playthroughs though and I never really knew why it happened at all.
FedoraMan wrote:Decent enough game overall, I agree that finding the walkthrough alleviated a lot of frustration.
I have no idea how hard it would be to implement in whatever code base you are using, but an option to "wait until (enter a time)" would be very handy if it's possible. Many times I found myself with 2 1/2 hours to kill until a date or something, and having to type "z enter z enter z enter ... " ad nauseum got quite annoying.
Also, on a personal note, please please PLEASE learn the difference between "your" and "you're"! It's a pet peeve, but it drives me NUTS!
I do commend you for the amount of work that you've already put into this game, though. There's room for improvement, but that's only because there'a a solid start; otherwise it wouldn't be worth improving!
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