ltpika wrote:Have you tried asking for help on aif sites? Might be people who've had similar issues with inform.
I am talking directly with the guy who developed the windows version of inform itself so if anyone would know it would be him lol. Each version of inform has a lead developer but inform itself is a collaboration of multiple people who do it in their spare time, the bug is reported and in the pipeline with all the others, the timetable of when it get's addressed is unknown though.
TheBrain wrote:lamont Sanford wrote:Still dead in the water. I am hoping the bug get's fixed eventually but that can be a ways off. If there is any progress to report I will post it.
I do hope you don't let the bug stand in the way of your progress. If I understand it correctly the amount of images causes issues, then the simple solution is to cut down the number of images (and replace it with some placeholder text or something) until the bug gets fixed. This won't change a lot about testing the game, there's not that much than can go wrong with images, while you are able to further develop and test the actual game mechanics.
I had a stripped down version that I use to test, it is very similar to the official version with the exclusion of pictures. The problem is the game is pretty reliant of pictures and without them may make little sense. On a suggestion I tried doing another copy of the game, this time it had all the code with the pictures BUT the pictures were removed. It still leads to an error when in theory since there is no pictures in the figures folder is shouldnt. This may be a new separate bug, I emailed him this a few days ago and he is looking into it. Soon if things still are where they stand I may begin thinking of contingency plans. Either (A) adding pictures to a copy little by little til I find the "tipping point" where it crashes..(this will take awhile) or (B) Figuring out if it is possible to split the game in 2 parts and doing it that way, this is the worst possible choice for multiple reasons and will only be a last resort.