okimaon1 wrote:I would like to ask you a question - did you write this game from a different perspective this time? most writers I know reach a point in their career when they want to write something that is important to them. A need to express yourself. I wondered if that's the case here.
I've seen that in my writer friends too. I'm fortunate enough to be in a situation where I rarely need to write something that's not important to me, though. I know that's rare and I count my lucky stars as a result.
Every game we've done has been important to me, for varying reasons.
Keeley 1
I wanted a dating game where she didn't jump him on the first date. I think that all these games where you meet a woman for the first time and have sex with her right away give people the wrong impression of reality. Granted, they
did have sex on the second date, which is still fast, but I had to balance reality with gameplay there.
Keeley 2
I wanted to do a game where the sex scene branched as much as the dialog trees in other games. I'd love to be able to do that in every game, but they'd take decades to produce...
Christine
I really wanted to do a strong, confident female character. (I may have overdone it, though. I might need to do a game that shows that not all strong females are psychotic. :-) People asked if Christine was autobiographical and it really wasn't. Although there are aspects of her personality I aspire to (the good ones!) there's much more "Keeley" in me than "Christine." Truth be told, I got the idea for Christine from a rock song.
Keeley 3
I love ArianeB, but I wanted to disprove her comic. (-: Also, I was ... disappointed ... with previous attempts to do so.
Tlaero