Count me as a pilot posting for the first time. Tlaero's post probably has something to do with it, as I do want to it to feel like her, and Phreaky's, work should be commended. That being said, I do think expecting a bunch of posts within a day or so is potentially unrealistic as your games are far more complex than the standard fare posted on these forums. I, personally, always play on Hard difficulty when playing your games as I don't see a point of playing on Easy/Medium if you can't reach the end of the game. I'm fine with failing (which I did the first time with 22/35 points) and playing through multiple times (2nd playthrough 31/35). I'm sure that the other difficulties exist because some people may not want the added challenge, but then IMO you might as well just open the various .html files to see the various situations/pictures (which I'm sure people do and are perfectly in the right to do as the files are there for the viewing).
Essentially, I don't think you can take a lack of posts as a personal attack against your work. If anything, considering Chaotic games are released and then the next 50 posts are about not even being able to complete the game (I do think people are unusually harsh on his games though, power of internet anonymity I guess), you should take it as a compliment the fact that the bug posts in this thread are just about a browser that a minority of people use. Let me also say that Tlaero/Phreaky (Tleaky? Phaero?)) games have quickly become favorites of mine. I'd rank my AIF games in somewhat of this order: GoblinBoy (don't know if he works with a team, but his games are mind-blowing IMO), Tlaero/Phreaky, Pusooy, Shark, Leonizer, Chaotic, whatever else I'm missing. So with that, the following is my opinion (some positive, some negative) of the game. Hopefully it's constructive which you can use for the next game you work on... and I do hope you guys continue.
I honestly haven't decided if I liked this more than Getting to Know Christine. That's not necessarily a bad thing, as I thought GtkC was basically the pinnacle of this style of game (up there with ArianeB). I do like the character of Christine more than Keeley as I find her far more adventurous/exciting than Keeley. Obviously I didn't comment in the previous GtkC thread, but I guess there were complaints in there about the game being to linear? I didn't mind that because it felt like each date built up to the next. The linear aspect of that game made perfect sense to me.
So while I admire the fact that you wanted to try to make this game non-linear, I personally, am not sure if it was necessary yet. I'm sure I would of gotten bored with it eventually, but at the moment I was loving your previous games so much that this one was a bit of a shock that I had to actually do more than just pick a "You so hot" response. I can understand that for the characters of Keeley/James though it makes sense considering there obviously not in the dating phase, but in a full blown relationship. So technically, I can understand that this game would be far more difficult to code based on the fact that at any given time, Keeley can be doing a number of things. I was concerned at first that it felt like on the first day, I was doing numerous things that I wasn't sure if I should be doing (desk/magazine/cinema) all at once, but they all worked without a hitch. It's a great accomplishment to release something far more complex than your previous works without a bug to speak of ... and no, I don't care about "Ut oh"... but yes, it's totally wrong

Also as a male (which I'm sure 99% of your playing audience is), playing as a female character is odd and confusing to me

I'm a guy, and am not necessarily in tune with what Keeley should be saying to other female characters. Guys think about sex, a lot. So while Keeley may want to talk about feelings with another female character, at the same time I'm thinking that Keeley and that character should totally make out. Don't blame me, it's in my DNA or something. Also, considering that I was playing Keeley in the adventure phase of the game, but controlling multiple characters during the sex scenes, was a little jarring to me. It kind of takes you out of the experience a bit more than the previous games IMO. I felt like if I was Keeley, then I should just stick to being Keeley, even if that means I have to blow a dude under the... wait, no, oh god no... Good decision with 3rd person! :P Seriously though, while you have every right to write a game from a female perspective, it's going to be a tough sell to a predominantly male audience. Basically because they want to picture themselves as that character.
Also, I know if previous games there was an emphasis on not really choosing a conversation topic, and instead clicking on something in the picture. So a lot of time for the dialogue scenes I found myself constantly mousing around trying to find some additional option to select, which very rarely ever happened. It did happen more in the sex scenes, so it did make me feel like I wasn't searching for nothing (thankfully!), but it seemed less of a concern this time around than previous games. Just wanted to make note of it as I'm not sure if you know people like myself just spend more than half the game trying to find those options... or maybe you do expect that!
I do think the graphics were top-notch. The first "animated" scene seemed to be a little pixelated to me, but the rest were fine so I'm not sure if it was just something with my PC on that one. As mentioned before, I personally prefer Christine's look/style more than Keeley's, but I'm sure that there are just as many that prefer the other. To continue on that, I even thought the girl in the "video" was more attractive than either Christine/Keeley. It's hard to critic anything else in this area as I think the graphics have continually improved over the course of your games and this is just really a personal preference on the girl you prefer.
In any case, this post looks like it's getting pretty long... you guys did want feedback right? I'll just summarize here. I think this is another fine edition to the series you guys have going, however I'm still leaning towards liking GtkC more. That's not a knock against Life With Keeley as I think it is still a great effort overall, and a great advancement technically/graphically. I personally just preferred that game more. There's a reason VG developers make the same style of game over and over; it sells when it's good, and people get comfortable with it. The difference here is that while I can like GtkC more, I don't care if you make the next game as an advancement and even more non-linear. As phreaky mentioned in an earlier post, while it's great to hear feedback for your games, do it because you want to and you're having fun doing it. You're not getting paid for this, so do it because you want to. People are entitled to their opinions, which on the internet tends to be critical (I mean really, who criticizes something for being non-linear and more open... oh... right, me

), so don't let it get to you.